Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetRelativeMouseState.3 @ 24:71bf2ad74dfa
Fixed endian detection on IA64 architectures (thanks Bill!)
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 10 May 2001 20:25:51 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
line wrap: on
line source
.TH "SDL_GetRelativeMouseState" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" .SH "NAME" SDL_GetRelativeMouseState\- Retrieve the current state of the mouse .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR); .SH "DESCRIPTION" .PP The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetMouseState\fP\fR ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03