view src/thread/SDL_systhread.h @ 1143:71a2648acc75

Replaced Mac OS X's C++ cdrom code with almost-direct translation to C. Sam requested this effort on the mailing list, apparently because of binary compatibility issues between 10.4 and earlier systems (or gcc4 and earlier compilers?). Works fine with SDL12/test/testcdrom.c, with this command line: ./testcdrom -status -list -play -sleep 5000 -pause -sleep 3000 -resume \ -sleep 5000 -stop -sleep 3000 -play -sleep 3000 -stop \ -sleep 3000 -eject Unix Makefiles work, XCode project still need updating for new filenames.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 22 Sep 2005 08:48:16 +0000
parents b8d311d90021
children 173c063d4f55
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* These are functions that need to be implemented by a port of SDL */

#include "SDL_thread_c.h"

/* This function creates a thread, passing args to SDL_RunThread(),
   saves a system-dependent thread id in thread->id, and returns 0
   on success.
*/
extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args);

/* This function does any necessary setup in the child thread */
extern void SDL_SYS_SetupThread(void);

/* This function waits for the thread to finish and frees any data
   allocated by SDL_SYS_CreateThread()
 */
extern void SDL_SYS_WaitThread(SDL_Thread *thread);

/* This function kills the thread and returns */
extern void SDL_SYS_KillThread(SDL_Thread *thread);