view src/audio/amigaos/SDL_ahiaudio.h @ 1143:71a2648acc75

Replaced Mac OS X's C++ cdrom code with almost-direct translation to C. Sam requested this effort on the mailing list, apparently because of binary compatibility issues between 10.4 and earlier systems (or gcc4 and earlier compilers?). Works fine with SDL12/test/testcdrom.c, with this command line: ./testcdrom -status -list -play -sleep 5000 -pause -sleep 3000 -resume \ -sleep 5000 -stop -sleep 3000 -play -sleep 3000 -stop \ -sleep 3000 -eject Unix Makefiles work, XCode project still need updating for new filenames.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 22 Sep 2005 08:48:16 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_ahiaudio_h
#define _SDL_ahiaudio_h

#include <exec/exec.h>
#include <dos/dos.h>
#ifdef __SASC
#include <proto/exec.h>
#else
#include <inline/exec.h>
#endif
#include <stdlib.h>
#include <string.h>

#include <devices/ahi.h>
#include "mydebug.h"
#include "SDL_sysaudio.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS	SDL_AudioDevice *this

struct SDL_PrivateAudioData {
	/* The handle for the audio device */
	struct AHIRequest *audio_req[2];
	struct MsgPort *audio_port;
	Sint32 freq,type,bytespersample,size;
	Uint8 *mixbuf[2];           /* The app mixing buffer */
	int current_buffer;
	Uint32 playing;
};

/* Old variable names */
#define audio_port		(this->hidden->audio_port)
#define audio_req		(this->hidden->audio_req)
#define mixbuf			(this->hidden->mixbuf)
#define current_buffer		(this->hidden->current_buffer)
#define playing			(this->hidden->playing)

#endif /* _SDL_ahiaudio_h */