Mercurial > sdl-ios-xcode
view include/SDL_main.h @ 1143:71a2648acc75
Replaced Mac OS X's C++ cdrom code with almost-direct translation to C. Sam
requested this effort on the mailing list, apparently because of binary
compatibility issues between 10.4 and earlier systems (or gcc4 and earlier
compilers?).
Works fine with SDL12/test/testcdrom.c, with this command line:
./testcdrom -status -list -play -sleep 5000 -pause -sleep 3000 -resume \
-sleep 5000 -stop -sleep 3000 -play -sleep 3000 -stop \
-sleep 3000 -eject
Unix Makefiles work, XCode project still need updating for new filenames.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 22 Sep 2005 08:48:16 +0000 |
parents | b8d311d90021 |
children | d31afac94eff |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_main_h #define _SDL_main_h /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ #if defined(WIN32) || defined(_WIN32) || \ (defined(__MWERKS__) && !defined(__BEOS__)) || \ defined(macintosh) || defined(__APPLE__) || \ defined(__SYMBIAN32__) || defined(QWS) #ifdef __cplusplus #define C_LINKAGE "C" #else #define C_LINKAGE #endif /* __cplusplus */ /* The application's main() function must be called with C linkage, and should be declared like this: #ifdef __cplusplus extern "C" #endif int main(int argc, char *argv[]) { } */ #define main SDL_main /* The prototype for the application's main() function */ extern C_LINKAGE int SDL_main(int argc, char *argv[]); /* From the SDL library code -- needed for registering the app on Win32 */ #if defined(WIN32) #include "SDL_types.h" #include "begin_code.h" #ifdef __cplusplus extern "C" { #endif /* This should be called from your WinMain() function, if any */ extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); /* This can also be called, but is no longer necessary */ extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); #ifdef __cplusplus } #endif #include "close_code.h" #endif /* From the SDL library code -- needed for registering QuickDraw on MacOS */ #if defined(macintosh) #include "begin_code.h" #ifdef __cplusplus extern "C" { #endif /* Forward declaration so we don't need to include QuickDraw.h */ struct QDGlobals; /* This should be called from your main() function, if any */ extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); #ifdef __cplusplus } #endif #include "close_code.h" #endif #endif /* Need to redefine main()? */ #endif /* _SDL_main_h */