view docs/man3/SDL_Palette.3 @ 1143:71a2648acc75

Replaced Mac OS X's C++ cdrom code with almost-direct translation to C. Sam requested this effort on the mailing list, apparently because of binary compatibility issues between 10.4 and earlier systems (or gcc4 and earlier compilers?). Works fine with SDL12/test/testcdrom.c, with this command line: ./testcdrom -status -list -play -sleep 5000 -pause -sleep 3000 -resume \ -sleep 5000 -stop -sleep 3000 -play -sleep 3000 -stop \ -sleep 3000 -eject Unix Makefiles work, XCode project still need updating for new filenames.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 22 Sep 2005 08:48:16 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_Palette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Palette\- Color palette for 8-bit pixel formats
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  int ncolors;
  SDL_Color *colors;
} SDL_Palette;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBncolors\fR
Number of colors used in this palette
.TP 20
\fBcolors\fR
Pointer to \fI\fBSDL_Color\fR\fR structures that make up the palette\&.
.SH "DESCRIPTION"
.PP
Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Color\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetColors\fP\fR \fI\fBSDL_SetPalette\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01