Mercurial > sdl-ios-xcode
view docs/html/sdlglgetprocaddress.html @ 1143:71a2648acc75
Replaced Mac OS X's C++ cdrom code with almost-direct translation to C. Sam
requested this effort on the mailing list, apparently because of binary
compatibility issues between 10.4 and earlier systems (or gcc4 and earlier
compilers?).
Works fine with SDL12/test/testcdrom.c, with this command line:
./testcdrom -status -list -play -sleep 5000 -pause -sleep 3000 -resume \
-sleep 5000 -stop -sleep 3000 -play -sleep 3000 -stop \
-sleep 3000 -eject
Unix Makefiles work, XCode project still need updating for new filenames.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 22 Sep 2005 08:48:16 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GL_GetProcAddress</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GL_LoadLibrary" HREF="sdlglloadlibrary.html"><LINK REL="NEXT" TITLE="SDL_GL_GetAttribute" HREF="sdlglgetattribute.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlglgetattribute.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGLGETPROCADDRESS" ></A >SDL_GL_GetProcAddress</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2678" ></A ><H2 >Name</H2 >SDL_GL_GetProcAddress -- Get the address of a GL function</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2681" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2682" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void *<B CLASS="FSFUNC" >SDL_GL_GetProcAddress</B ></CODE >(const char* proc);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2688" ></A ><H2 >Description</H2 ><P >Returns the address of the GL function <TT CLASS="PARAMETER" ><I >proc</I ></TT >, or <SPAN CLASS="RETURNVALUE" >NULL</SPAN > if the function is not found. If the GL library is loaded at runtime, with <A HREF="sdlglloadlibrary.html" ><TT CLASS="FUNCTION" >SDL_GL_LoadLibrary</TT ></A >, then <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >all</I ></SPAN > GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2696" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >typedef void (*GL_ActiveTextureARB_Func)(unsigned int); GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; int has_multitexture=1; . . . /* Get function pointer */ glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); /* Check for a valid function ptr */ if(!glActiveTextureARB_ptr){ fprintf(stderr, "Multitexture Extensions not present.\n"); has_multitexture=0; } . . . . if(has_multitexture){ glActiveTextureARB_ptr(GL_TEXTURE0_ARB); . . } else{ . . }</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2699" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlglloadlibrary.html" ><TT CLASS="FUNCTION" >SDL_GL_LoadLibrary</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlglgetattribute.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GL_LoadLibrary</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GL_GetAttribute</TD ></TR ></TABLE ></DIV ></BODY ></HTML >