Mercurial > sdl-ios-xcode
view docs/html/sdlcreatecursor.html @ 1143:71a2648acc75
Replaced Mac OS X's C++ cdrom code with almost-direct translation to C. Sam
requested this effort on the mailing list, apparently because of binary
compatibility issues between 10.4 and earlier systems (or gcc4 and earlier
compilers?).
Works fine with SDL12/test/testcdrom.c, with this command line:
./testcdrom -status -list -play -sleep 5000 -pause -sleep 3000 -resume \
-sleep 5000 -stop -sleep 3000 -play -sleep 3000 -stop \
-sleep 3000 -eject
Unix Makefiles work, XCode project still need updating for new filenames.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 22 Sep 2005 08:48:16 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CreateCursor</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_WarpMouse" HREF="sdlwarpmouse.html"><LINK REL="NEXT" TITLE="SDL_FreeCursor" HREF="sdlfreecursor.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwarpmouse.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlfreecursor.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATECURSOR" ></A >SDL_CreateCursor</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2487" ></A ><H2 >Name</H2 >SDL_CreateCursor -- Creates a new mouse cursor.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2490" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2491" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Cursor *<B CLASS="FSFUNC" >SDL_CreateCursor</B ></CODE >(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2497" ></A ><H2 >Description</H2 ><P >Create a cursor using the specified <TT CLASS="PARAMETER" ><I >data</I ></TT > and <TT CLASS="PARAMETER" ><I >mask</I ></TT > (in MSB format). The cursor width must be a multiple of 8 bits.</P ><P >The cursor is created in black and white according to the following: <DIV CLASS="INFORMALTABLE" ><A NAME="AEN2503" ></A ><P ></P ><TABLE BORDER="1" CLASS="CALSTABLE" ><THEAD ><TR ><TH ALIGN="LEFT" VALIGN="TOP" >Data / Mask</TH ><TH ALIGN="LEFT" VALIGN="TOP" >Resulting pixel on screen</TH ></TR ></THEAD ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >0 / 1</TD ><TD ALIGN="LEFT" VALIGN="TOP" >White</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >1 / 1</TD ><TD ALIGN="LEFT" VALIGN="TOP" >Black</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >0 / 0</TD ><TD ALIGN="LEFT" VALIGN="TOP" >Transparent</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >1 / 0</TD ><TD ALIGN="LEFT" VALIGN="TOP" >Inverted color if possible, black if not.</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></P ><P >Cursors created with this function must be freed with <A HREF="sdlfreecursor.html" >SDL_FreeCursor</A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2524" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >/* Stolen from the mailing list */ /* Creates a new mouse cursor from an XPM */ /* XPM */ static const char *arrow[] = { /* width height num_colors chars_per_pixel */ " 32 32 3 1", /* colors */ "X c #000000", ". c #ffffff", " c None", /* pixels */ "X ", "XX ", "X.X ", "X..X ", "X...X ", "X....X ", "X.....X ", "X......X ", "X.......X ", "X........X ", "X.....XXXXX ", "X..X..X ", "X.X X..X ", "XX X..X ", "X X..X ", " X..X ", " X..X ", " X..X ", " XX ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "0,0" }; static SDL_Cursor *init_system_cursor(const char *image[]) { int i, row, col; Uint8 data[4*32]; Uint8 mask[4*32]; int hot_x, hot_y; i = -1; for ( row=0; row<32; ++row ) { for ( col=0; col<32; ++col ) { if ( col % 8 ) { data[i] <<= 1; mask[i] <<= 1; } else { ++i; data[i] = mask[i] = 0; } switch (image[4+row][col]) { case 'X': data[i] |= 0x01; mask[i] |= 0x01; break; case '.': mask[i] |= 0x01; break; case ' ': break; } } } sscanf(image[4+row], "%d,%d", &hot_x, &hot_y); return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); }</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2527" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlfreecursor.html" ><TT CLASS="FUNCTION" >SDL_FreeCursor</TT ></A >, <A HREF="sdlsetcursor.html" ><TT CLASS="FUNCTION" >SDL_SetCursor</TT ></A >, <A HREF="sdlshowcursor.html" ><TT CLASS="FUNCTION" >SDL_ShowCursor</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwarpmouse.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlfreecursor.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WarpMouse</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_FreeCursor</TD ></TR ></TABLE ></DIV ></BODY ></HTML >