Mercurial > sdl-ios-xcode
view src/video/SDL_yuvfuncs.h @ 1201:718d00094f82
Date: Sat, 10 Dec 2005 18:29:41 +0100
From: Alberto Mardegan <mardy@users.sourceforge.net>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] Touchscreen support to fbcon via tslib
Hi all!
I'm new to this list, I just subscribed. I've attached to this e-mail
a patch I've written in order to add Touchscreen support to SDL's fbcon
module via the tslib library.
Since it introduces a new dependency, I've also edited the the
configure.in file and added it as a compile-time option.
This patch is especially useful for handhelds (I've tested it in my
Zaurus).
Please consider applying it. :-)
--
Saluti,
Mardy
http://interlingua.altervista.org
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 12 Dec 2005 09:26:32 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the definition of the YUV video surface function structure */ #include "SDL_video.h" #include "SDL_sysvideo.h" #ifndef _THIS #define _THIS SDL_VideoDevice *_this #endif struct private_yuvhwfuncs { int (*Lock)(_THIS, SDL_Overlay *overlay); void (*Unlock)(_THIS, SDL_Overlay *overlay); int (*Display)(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect); void (*FreeHW)(_THIS, SDL_Overlay *overlay); };