view docs/html/thread.html @ 136:717f739d6ec1

Added hardware stretching code to scale 640x480 to TV resolution There's a bug of some kind in the 16bpp code. ??
author Sam Lantinga <slouken@libsdl.org>
date Wed, 01 Aug 2001 08:41:45 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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>Multi-threaded Programming</TITLE
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><A
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>Chapter 12. Multi-threaded Programming</A
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><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
HREF="sdlcreatethread.html"
>SDL_CreateThread</A
> &#8212; Creates a new thread of execution that shares its parent's properties.</DT
><DT
><A
HREF="sdlthreadid.html"
>SDL_ThreadID</A
> &#8212; Get the 32-bit thread identifier for the current thread.</DT
><DT
><A
HREF="sdlgetthreadid.html"
>SDL_GetThreadID</A
> &#8212; Get the SDL thread ID of a SDL_Thread</DT
><DT
><A
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>SDL_WaitThread</A
> &#8212; Wait for a thread to finish.</DT
><DT
><A
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>SDL_KillThread</A
> &#8212; Gracelessly terminates the thread.</DT
><DT
><A
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>SDL_CreateMutex</A
> &#8212; Create a mutex</DT
><DT
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>SDL_DestroyMutex</A
> &#8212; Destroy a mutex</DT
><DT
><A
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>SDL_mutexP</A
> &#8212; Lock a mutex</DT
><DT
><A
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>SDL_mutexV</A
> &#8212; Unlock a mutex</DT
><DT
><A
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>SDL_CreateSemaphore</A
> &#8212; Creates a new semaphore and assigns an initial value to it.</DT
><DT
><A
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>SDL_DestroySemaphore</A
> &#8212; Destroys a semaphore that was created by <A
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>SDL_CreateSemaphore</A
>.</DT
><DT
><A
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>SDL_SemWait</A
> &#8212; Lock a semaphore and suspend the thread if the semaphore value is zero.</DT
><DT
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>SDL_SemTryWait</A
> &#8212; Attempt to lock a semaphore but don't suspend the thread.</DT
><DT
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>SDL_SemWaitTimeout</A
> &#8212; Lock a semaphore, but only wait up to a specified maximum time.</DT
><DT
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>SDL_SemPost</A
> &#8212; Unlock a semaphore.</DT
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>SDL_SemValue</A
> &#8212; Return the current value of a semaphore.</DT
><DT
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>SDL_CreateCond</A
> &#8212; Create a condition variable</DT
><DT
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>SDL_DestroyCond</A
> &#8212; Destroy a condition variable</DT
><DT
><A
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>SDL_CondSignal</A
> &#8212; Restart a thread wait on a condition variable</DT
><DT
><A
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>SDL_CondBroadcast</A
> &#8212; Restart all threads waiting on a condition variable</DT
><DT
><A
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>SDL_CondWait</A
> &#8212; Wait on a condition variable</DT
><DT
><A
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>SDL_CondWaitTimeout</A
> &#8212; Wait on a condition variable, with timeout</DT
></DL
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><P
>SDL provides functions for creating threads, mutexes, semphores and condition variables.</P
><P
>In general, you must be very aware of concurrency and data integrity issues
when writing multi-threaded programs.  Some good guidelines include:
<P
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><UL
><LI
><P
>Don't call SDL video/event functions from separate threads</P
></LI
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>Don't use any library functions in separate threads</P
></LI
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><P
>Don't perform any memory management in separate threads</P
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>Lock global variables which may be accessed by multiple threads</P
></LI
><LI
><P
>Never terminate threads, always set a flag and wait for them to quit</P
></LI
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>Think very carefully about all possible ways your code may interact</P
></LI
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><P
><B
>Note: </B
>SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (eck!)</P
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