Mercurial > sdl-ios-xcode
view android/project/jni/android-support.cpp @ 4919:716b2cbf4c9e
First pass at Windows multi-touch gesture support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 30 Nov 2010 17:58:51 -0800 |
parents | 9076cdb027af |
children | 4f40b11e1045 |
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/******************************************************************************* This file links the Java side of Android with libsdl *******************************************************************************/ #include <jni.h> #include <sys/time.h> #include <time.h> #include <android/log.h> #include <stdint.h> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <pthread.h> #define DEBUG /******************************************************************************* Globals *******************************************************************************/ static long _getTime(void){ struct timeval now; gettimeofday(&now, NULL); return (long)(now.tv_sec*1000 + now.tv_usec/1000); } JNIEnv* mEnv = NULL; JNIEnv* mAudioThreadEnv = NULL; //See the note below for why this is necessary JavaVM* mVM = NULL; //Main activity jclass mActivityInstance; //method signatures jmethodID midCreateGLContext; jmethodID midFlipBuffers; jmethodID midEnableFeature; jmethodID midUpdateAudio; extern "C" int SDL_main(); extern "C" int Android_OnKeyDown(int keycode); extern "C" int Android_OnKeyUp(int keycode); extern "C" void Android_SetScreenResolution(int width, int height); extern "C" void Android_OnResize(int width, int height, int format); extern "C" int SDL_SendQuit(); extern "C" void Android_EnableFeature(int featureid, bool enabled); //If we're not the active app, don't try to render bool bRenderingEnabled = false; //Feature IDs static const int FEATURE_AUDIO = 1; static const int FEATURE_ACCEL = 2; //Accelerometer data storage float fLastAccelerometer[3]; /******************************************************************************* Functions called by JNI *******************************************************************************/ //Library init extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved){ JNIEnv* env = NULL; jint result = -1; if (vm->GetEnv((void**) &env, JNI_VERSION_1_4) != JNI_OK) { return result; } mEnv = env; __android_log_print(ANDROID_LOG_INFO, "SDL", "JNI: OnLoad"); jclass cls = mEnv->FindClass ("org/libsdl/app/SDLActivity"); mActivityInstance = cls; midCreateGLContext = mEnv->GetStaticMethodID(cls,"createGLContext","()V"); midFlipBuffers = mEnv->GetStaticMethodID(cls,"flipBuffers","()V"); midEnableFeature = mEnv->GetStaticMethodID(cls,"enableFeature","(II)V"); midUpdateAudio = mEnv->GetStaticMethodID(cls,"updateAudio","([B)V"); if(!midCreateGLContext || !midFlipBuffers || !midEnableFeature || !midUpdateAudio){ __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Bad mids\n"); }else{ #ifdef DEBUG __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Good mids\n"); #endif } return JNI_VERSION_1_4; } //Start up the SDL app extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit( JNIEnv* env, jobject obj ){ __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Native Init"); mEnv = env; bRenderingEnabled = true; Android_EnableFeature(FEATURE_ACCEL, true); SDL_main(); } //Keydown extern "C" void Java_org_libsdl_app_SDLActivity_onNativeKeyDown(JNIEnv* env, jobject obj, jint keycode){ int r = Android_OnKeyDown(keycode); #ifdef DEBUG __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: native key down %d, %d\n", keycode, r); #endif } //Keyup extern "C" void Java_org_libsdl_app_SDLActivity_onNativeKeyUp(JNIEnv* env, jobject obj, jint keycode){ int r = Android_OnKeyUp(keycode); #ifdef DEBUG __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: native key up %d, %d\n", keycode, r); #endif } //Touch extern "C" void Java_org_libsdl_app_SDLActivity_onNativeTouch(JNIEnv* env, jobject obj, jint action, jfloat x, jfloat y, jfloat p){ #ifdef DEBUG __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: native touch event %d @ %f/%f, pressure %f\n", action, x, y, p); #endif //TODO: Pass this off to the SDL multitouch stuff } //Quit extern "C" void Java_org_libsdl_app_SDLActivity_nativeQuit( JNIEnv* env, jobject obj ){ //Stop rendering as we're no longer in the foreground bRenderingEnabled = false; //Inject a SDL_QUIT event int r = SDL_SendQuit(); __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Native quit %d", r); } //Screen size extern "C" void Java_org_libsdl_app_SDLActivity_nativeSetScreenSize( JNIEnv* env, jobject obj, jint width, jint height){ __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Set screen size on init: %d/%d\n", width, height); Android_SetScreenResolution(width, height); } //Resize extern "C" void Java_org_libsdl_app_SDLActivity_onNativeResize( JNIEnv* env, jobject obj, jint width, jint height, jint format){ Android_OnResize(width, height, format); } extern "C" void Java_org_libsdl_app_SDLActivity_onNativeAccel( JNIEnv* env, jobject obj, jfloat x, jfloat y, jfloat z){ fLastAccelerometer[0] = x; fLastAccelerometer[1] = y; fLastAccelerometer[2] = z; } /******************************************************************************* Functions called by SDL into Java *******************************************************************************/ extern "C" void Android_CreateContext(){ __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: sdl_create_context()\n"); bRenderingEnabled = true; mEnv->CallStaticVoidMethod(mActivityInstance, midCreateGLContext ); } extern "C" void Android_Render(){ if(!bRenderingEnabled){ return; } //When we get here, we've accumulated a full frame mEnv->CallStaticVoidMethod(mActivityInstance, midFlipBuffers ); } extern "C" void Android_EnableFeature(int featureid, bool enabled){ mEnv->CallStaticVoidMethod(mActivityInstance, midEnableFeature, featureid, (int)enabled); } extern "C" void Android_UpdateAudioBuffer(unsigned char *buf, int len){ //Annoyingly we can't just call into Java from any thread. Because the audio //callback is dispatched from the SDL audio thread (that wasn't made from //java, we have to do some magic here to let the JVM know about the thread. //Because everything it touches on the Java side is static anyway, it's //not a big deal, just annoying. if(!mAudioThreadEnv){ __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Need to set up audio thread env\n"); mVM->AttachCurrentThread(&mAudioThreadEnv, NULL); __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: ok\n"); } jbyteArray arr = mAudioThreadEnv->NewByteArray(len); //blah. We probably should rework this so we avoid the copy. mAudioThreadEnv->SetByteArrayRegion(arr, 0, len, (jbyte *)buf); __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: copied\n"); mAudioThreadEnv->CallStaticVoidMethod( mActivityInstance, midUpdateAudio, arr ); __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: invoked\n"); }