Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11shape.h @ 4829:7160e833c4ac
Implemented shaped windows for Cocoa. Still need to see if they actually work.
author | egottlieb |
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date | Tue, 03 Aug 2010 21:56:05 -0400 |
parents | 329708ffe2a7 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_config.h" #ifndef _SDL_x11shape_h #define _SDL_x11shape_h #include "SDL_video.h" #include "SDL_shape.h" #include "../SDL_sysvideo.h" typedef struct { void* bitmap; Uint32 bitmapsize; } SDL_ShapeData; extern SDL_Window* X11_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); extern SDL_WindowShaper* X11_CreateShaper(SDL_Window* window); extern int X11_ResizeWindowShape(SDL_Window* window); extern int X11_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode); #endif /* _SDL_x11shape_h */