Mercurial > sdl-ios-xcode
view src/video/photon/SDL_photon_input.h @ 4829:7160e833c4ac
Implemented shaped windows for Cocoa. Still need to see if they actually work.
author | egottlieb |
---|---|
date | Tue, 03 Aug 2010 21:56:05 -0400 |
parents | f7b03b6838cb |
children | 25d4feb7c127 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Photon GUI SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_PHOTON_INPUT_H__ #define __SDL_PHOTON_INPUT_H__ #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_sysvideo.h" #include "SDL_photon.h" typedef struct SDL_MouseData { SDL_DisplayData *didata; } SDL_MouseData; int32_t photon_addinputdevices(_THIS); int32_t photon_delinputdevices(_THIS); #define SDL_PHOTON_MOUSE_COLOR_BLACK 0xFF000000 #define SDL_PHOTON_MOUSE_COLOR_WHITE 0xFFFFFFFF #define SDL_PHOTON_MOUSE_COLOR_TRANS 0x00000000 SDL_scancode photon_to_sdl_keymap(uint32_t key); #endif /* __SDL_GF_INPUT_H__ */