Mercurial > sdl-ios-xcode
view src/video/pandora/SDL_pandora.h @ 4829:7160e833c4ac
Implemented shaped windows for Cocoa. Still need to see if they actually work.
author | egottlieb |
---|---|
date | Tue, 03 Aug 2010 21:56:05 -0400 |
parents | f7b03b6838cb |
children | 11cedc036ca1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org Open Pandora SDL driver Copyright (C) 2009 David Carré (cpasjuste@gmail.com) */ #ifndef __SDL_PANDORA_H__ #define __SDL_PANDORA_H__ #include <GLES/egl.h> #include "SDL_config.h" #include "../SDL_sysvideo.h" typedef struct SDL_VideoData { SDL_bool egl_initialized; /* OpenGL ES device initialization status */ EGLDisplay egl_display; /* OpenGL ES display connection */ uint32_t egl_refcount; /* OpenGL ES reference count */ uint32_t swapinterval; /* OpenGL ES default swap interval */ } SDL_VideoData; typedef struct SDL_DisplayData { } SDL_DisplayData; typedef struct SDL_WindowData { SDL_bool uses_gles; /* if true window must support OpenGL ES */ EGLConfig gles_configs[32]; EGLint gles_config; /* OpenGL ES configuration index */ EGLContext gles_context; /* OpenGL ES context */ EGLint gles_attributes[256]; /* OpenGL ES attributes for context */ EGLSurface gles_surface; /* OpenGL ES target rendering surface */ } SDL_WindowData; /****************************************************************************/ /* SDL_VideoDevice functions declaration */ /****************************************************************************/ /* Display and window functions */ int PND_videoinit(_THIS); void PND_videoquit(_THIS); void PND_getdisplaymodes(_THIS); int PND_setdisplaymode(_THIS, SDL_DisplayMode * mode); int PND_setdisplaypalette(_THIS, SDL_Palette * palette); int PND_getdisplaypalette(_THIS, SDL_Palette * palette); int PND_setdisplaygammaramp(_THIS, Uint16 * ramp); int PND_getdisplaygammaramp(_THIS, Uint16 * ramp); int PND_createwindow(_THIS, SDL_Window * window); int PND_createwindowfrom(_THIS, SDL_Window * window, const void *data); void PND_setwindowtitle(_THIS, SDL_Window * window); void PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon); void PND_setwindowposition(_THIS, SDL_Window * window); void PND_setwindowsize(_THIS, SDL_Window * window); void PND_showwindow(_THIS, SDL_Window * window); void PND_hidewindow(_THIS, SDL_Window * window); void PND_raisewindow(_THIS, SDL_Window * window); void PND_maximizewindow(_THIS, SDL_Window * window); void PND_minimizewindow(_THIS, SDL_Window * window); void PND_restorewindow(_THIS, SDL_Window * window); void PND_setwindowgrab(_THIS, SDL_Window * window); void PND_destroywindow(_THIS, SDL_Window * window); /* Window manager function */ SDL_bool PND_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); /* OpenGL/OpenGL ES functions */ int PND_gl_loadlibrary(_THIS, const char *path); void *PND_gl_getprocaddres(_THIS, const char *proc); void PND_gl_unloadlibrary(_THIS); SDL_GLContext PND_gl_createcontext(_THIS, SDL_Window * window); int PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context); int PND_gl_setswapinterval(_THIS, int interval); int PND_gl_getswapinterval(_THIS); void PND_gl_swapwindow(_THIS, SDL_Window * window); void PND_gl_deletecontext(_THIS, SDL_GLContext context); #endif /* __SDL_PANDORA_H__ */ /* vi: set ts=4 sw=4 expandtab: */