Mercurial > sdl-ios-xcode
view test/testnative.h @ 3341:710139a1692d
Fixed bug #826
Ken Bull 2009-10-04 09:51:30 PDT
2009/10/4 E. Wing <ewmailing@gmail.com>:
> Hi Kenneth,
> I noticed that SDL_SetColorKey and SDL_GetColorKey start with
> /*
> instead of
> /**
> in SDL_Surface.h in SDL 1.3.
>
> I haven't scrutinized the headers and I don't know if you had an
> automated process to add these, but I thought I would let you know in
> case there might be others that have the same problem.
>
> Thanks,
> Eric
>
The attached patch corrects this and other documentation errors in
SDL_surface.h
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Oct 2009 19:14:30 +0000 |
parents | 94dd49f6b005 |
children | e8916fe9cfc8 |
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line source
/* Definitions for platform dependent windowing functions to test SDL integration with native windows */ #include "SDL.h" /* This header includes all the necessary system headers for native windows */ #include "SDL_syswm.h" typedef struct { const char *tag; void *(*CreateNativeWindow) (int w, int h); void (*DestroyNativeWindow) (void *window); } NativeWindowFactory; #ifdef SDL_VIDEO_DRIVER_WIN32 #define TEST_NATIVE_WIN32 extern NativeWindowFactory Win32WindowFactory; #endif #ifdef SDL_VIDEO_DRIVER_X11 #define TEST_NATIVE_X11 extern NativeWindowFactory X11WindowFactory; #endif #ifdef SDL_VIDEO_DRIVER_COCOA /* Actually, we don't really do this, since it involves adding Objective C support to the build system, which is a little tricky. You can uncomment it manually though and link testnativecocoa.m into the test application. */ #if 1 #define TEST_NATIVE_COCOA extern NativeWindowFactory CocoaWindowFactory; #endif #endif