view test/testcursor.c @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 3bdb1408f734
children 14d32495a502
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

/* This is an example 16x16 cursor
	top left :	black
	top right : inverted color or black
	bottom left: white
	bottom right: transparent
	(swap left and right for different endianness)
*/

Uint16 cursor_data[16] = {
    0xffff,
    0xffff,
    0xffff,
    0xffff,

    0xffff,
    0xffff,
    0xffff,
    0xffff,

    0x0000,
    0x0000,
    0x0000,
    0x0000,

    0x0000,
    0x0000,
    0x0000,
    0x0000
};

Uint16 cursor_mask[16] = {
    0xff00,
    0xff00,
    0xff00,
    0xff00,

    0xff00,
    0xff00,
    0xff00,
    0xff00,

    0xff00,
    0xff00,
    0xff00,
    0xff00,

    0xff00,
    0xff00,
    0xff00,
    0xff00
};

/* another test cursor: smaller than 16x16, and with an odd height */

Uint8 small_cursor_data[11] =
    { 0x00, 0x18, 0x08, 0x38, 0x44, 0x54, 0x44, 0x38, 0x20, 0x20, 0x00 };
Uint8 small_cursor_mask[11] =
    { 0x3C, 0x3C, 0x3C, 0x7C, 0xC6, 0xC6, 0xC6, 0x7C, 0x78, 0x70, 0x70 };

/* XPM */
static const char *arrow[] = {
    /* width height num_colors chars_per_pixel */
    "    32    32        3            1",
    /* colors */
    "X c #000000",
    ". c #ffffff",
    "  c None",
    /* pixels */
    "X                               ",
    "XX                              ",
    "X.X                             ",
    "X..X                            ",
    "X...X                           ",
    "X....X                          ",
    "X.....X                         ",
    "X......X                        ",
    "X.......X                       ",
    "X........X                      ",
    "X.....XXXXX                     ",
    "X..X..X                         ",
    "X.X X..X                        ",
    "XX  X..X                        ",
    "X    X..X                       ",
    "     X..X                       ",
    "      X..X                      ",
    "      X..X                      ",
    "       XX                       ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "0,0"
};

static SDL_Cursor *
create_arrow_cursor()
{
    int i, row, col;
    Uint8 data[4 * 32];
    Uint8 mask[4 * 32];
    int hot_x, hot_y;

    i = -1;
    for (row = 0; row < 32; ++row) {
        for (col = 0; col < 32; ++col) {
            if (col % 8) {
                data[i] <<= 1;
                mask[i] <<= 1;
            } else {
                ++i;
                data[i] = mask[i] = 0;
            }
            switch (arrow[4 + row][col]) {
            case 'X':
                data[i] |= 0x01;
                mask[i] |= 0x01;
                break;
            case '.':
                mask[i] |= 0x01;
                break;
            case ' ':
                break;
            }
        }
    }
    sscanf(arrow[4 + row], "%d,%d", &hot_x, &hot_y);
    return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
}


int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    SDL_bool quit = SDL_FALSE, first_time = SDL_TRUE;
    SDL_Cursor *cursor[3];
    int current;

    /* Load the SDL library */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    screen = SDL_SetVideoMode(320, 200, 8, SDL_ANYFORMAT);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't initialize video mode: %s\n",
                SDL_GetError());
        return (1);
    }

    SDL_FillRect(screen, NULL, 0x664422);

    cursor[0] = SDL_CreateCursor((Uint8 *) cursor_data, (Uint8 *) cursor_mask,
                                 16, 16, 8, 8);
    if (cursor[0] == NULL) {
        fprintf(stderr, "Couldn't initialize test cursor: %s\n",
                SDL_GetError());
        SDL_Quit();
        return (1);
    }
    cursor[1] = create_arrow_cursor();
    if (cursor[1] == NULL) {
        fprintf(stderr, "Couldn't initialize arrow cursor: %s\n",
                SDL_GetError());
        SDL_FreeCursor(cursor[0]);
        SDL_Quit();
        return (1);
    }
    cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask,
                                 8, 11, 3, 5);
    if (cursor[2] == NULL) {
        fprintf(stderr, "Couldn't initialize test cursor: %s\n",
                SDL_GetError());
        SDL_Quit();
        return (1);
    }

    current = 0;
    SDL_SetCursor(cursor[current]);

    while (!quit) {
        SDL_Event event;
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_MOUSEBUTTONDOWN:
                current = (current + 1) % 3;
                SDL_SetCursor(cursor[current]);
                break;
            case SDL_KEYDOWN:
                if (event.key.keysym.sym == SDLK_ESCAPE) {
                    quit = SDL_TRUE;
                }
                break;
            case SDL_QUIT:
                quit = SDL_TRUE;
                break;
            }
        }
        SDL_Flip(screen);
        SDL_Delay(1);
    }

    SDL_FreeCursor(cursor[0]);
    SDL_FreeCursor(cursor[1]);
    SDL_FreeCursor(cursor[2]);

    SDL_Quit();
    return (0);
}