view src/video/uikit/jumphack.h @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents f55c87ae336b
children e8045ba3f79f
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/*
 *  jumphack.h
 *  SDLiPhoneOS
 *
 */

#ifndef _jumphack_h
#define _jumphack_h

#include "setjmp.h"

/* see SDL_uikitevents.m for more info */

extern jmp_buf *jump_env();

#endif