Mercurial > sdl-ios-xcode
view src/video/uikit/jumphack.c @ 2844:70b63882d2ef
The YCbCr texture extension works now that bytes_per_pixel() returns the
correct value for YUV textures. Yay!
I'm still cheering for Ryan's pixel shader instead, since once it works
different shaders can handle all the YUV formats.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 18:37:06 +0000 |
parents | f55c87ae336b |
children | e8045ba3f79f |
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/* * jumphack.c * SDLiPhoneOS * */ #include "jumphack.h" /* see SDL_uikitevents.m for more info */ /* stores the information we need to jump back */ jmp_buf env; /* returns the jump environment for setting / getting purposes */ jmp_buf * jump_env() { return &env; }