view src/libm/s_fabs.c @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents a98604b691c8
children dc1eb82ffdaa
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/* @(#)s_fabs.c 5.1 93/09/24 */
/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunPro, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice
 * is preserved.
 * ====================================================
 */

#if defined(LIBM_SCCS) && !defined(lint)
static char rcsid[] = "$NetBSD: s_fabs.c,v 1.7 1995/05/10 20:47:13 jtc Exp $";
#endif

/*
 * fabs(x) returns the absolute value of x.
 */

#include "math.h"
#include "math_private.h"

libm_hidden_proto(fabs)
#ifdef __STDC__
     double fabs(double x)
#else
     double fabs(x)
     double x;
#endif
{
    u_int32_t high;
    GET_HIGH_WORD(high, x);
    SET_HIGH_WORD(x, high & 0x7fffffff);
    return x;
}

libm_hidden_def(fabs)