Mercurial > sdl-ios-xcode
view src/libm/s_copysign.c @ 2844:70b63882d2ef
The YCbCr texture extension works now that bytes_per_pixel() returns the
correct value for YUV textures. Yay!
I'm still cheering for Ryan's pixel shader instead, since once it works
different shaders can handle all the YUV formats.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 18:37:06 +0000 |
parents | a98604b691c8 |
children | dc1eb82ffdaa |
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/* @(#)s_copysign.c 5.1 93/09/24 */ /* * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunPro, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== */ #if defined(LIBM_SCCS) && !defined(lint) static char rcsid[] = "$NetBSD: s_copysign.c,v 1.8 1995/05/10 20:46:57 jtc Exp $"; #endif /* * copysign(double x, double y) * copysign(x,y) returns a value with the magnitude of x and * with the sign bit of y. */ #include "math.h" #include "math_private.h" libm_hidden_proto(copysign) #ifdef __STDC__ double copysign(double x, double y) #else double copysign(x, y) double x, y; #endif { u_int32_t hx, hy; GET_HIGH_WORD(hx, x); GET_HIGH_WORD(hy, y); SET_HIGH_WORD(x, (hx & 0x7fffffff) | (hy & 0x80000000)); return x; } libm_hidden_def(copysign)