view src/libm/k_cos.c @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents a98604b691c8
children dc1eb82ffdaa
line wrap: on
line source

/* @(#)k_cos.c 5.1 93/09/24 */
/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunPro, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice
 * is preserved.
 * ====================================================
 */

#if defined(LIBM_SCCS) && !defined(lint)
static char rcsid[] = "$NetBSD: k_cos.c,v 1.8 1995/05/10 20:46:22 jtc Exp $";
#endif

/*
 * __kernel_cos( x,  y )
 * kernel cos function on [-pi/4, pi/4], pi/4 ~ 0.785398164
 * Input x is assumed to be bounded by ~pi/4 in magnitude.
 * Input y is the tail of x.
 *
 * Algorithm
 *	1. Since cos(-x) = cos(x), we need only to consider positive x.
 *	2. if x < 2^-27 (hx<0x3e400000 0), return 1 with inexact if x!=0.
 *	3. cos(x) is approximated by a polynomial of degree 14 on
 *	   [0,pi/4]
 *		  	                 4            14
 *	   	cos(x) ~ 1 - x*x/2 + C1*x + ... + C6*x
 *	   where the remez error is
 *
 * 	|              2     4     6     8     10    12     14 |     -58
 * 	|cos(x)-(1-.5*x +C1*x +C2*x +C3*x +C4*x +C5*x  +C6*x  )| <= 2
 * 	|    					               |
 *
 * 	               4     6     8     10    12     14
 *	4. let r = C1*x +C2*x +C3*x +C4*x +C5*x  +C6*x  , then
 *	       cos(x) = 1 - x*x/2 + r
 *	   since cos(x+y) ~ cos(x) - sin(x)*y
 *			  ~ cos(x) - x*y,
 *	   a correction term is necessary in cos(x) and hence
 *		cos(x+y) = 1 - (x*x/2 - (r - x*y))
 *	   For better accuracy when x > 0.3, let qx = |x|/4 with
 *	   the last 32 bits mask off, and if x > 0.78125, let qx = 0.28125.
 *	   Then
 *		cos(x+y) = (1-qx) - ((x*x/2-qx) - (r-x*y)).
 *	   Note that 1-qx and (x*x/2-qx) is EXACT here, and the
 *	   magnitude of the latter is at least a quarter of x*x/2,
 *	   thus, reducing the rounding error in the subtraction.
 */

#include "math.h"
#include "math_private.h"

#ifdef __STDC__
static const double
#else
static double
#endif
  one = 1.00000000000000000000e+00,     /* 0x3FF00000, 0x00000000 */
    C1 = 4.16666666666666019037e-02,    /* 0x3FA55555, 0x5555554C */
    C2 = -1.38888888888741095749e-03,   /* 0xBF56C16C, 0x16C15177 */
    C3 = 2.48015872894767294178e-05,    /* 0x3EFA01A0, 0x19CB1590 */
    C4 = -2.75573143513906633035e-07,   /* 0xBE927E4F, 0x809C52AD */
    C5 = 2.08757232129817482790e-09,    /* 0x3E21EE9E, 0xBDB4B1C4 */
    C6 = -1.13596475577881948265e-11;   /* 0xBDA8FAE9, 0xBE8838D4 */

#ifdef __STDC__
double attribute_hidden
__kernel_cos(double x, double y)
#else
double attribute_hidden
__kernel_cos(x, y)
     double x, y;
#endif
{
    double a, hz, z, r, qx;
    int32_t ix;
    GET_HIGH_WORD(ix, x);
    ix &= 0x7fffffff;           /* ix = |x|'s high word */
    if (ix < 0x3e400000) {      /* if x < 2**27 */
        if (((int) x) == 0)
            return one;         /* generate inexact */
    }
    z = x * x;
    r = z * (C1 + z * (C2 + z * (C3 + z * (C4 + z * (C5 + z * C6)))));
    if (ix < 0x3FD33333)        /* if |x| < 0.3 */
        return one - (0.5 * z - (z * r - x * y));
    else {
        if (ix > 0x3fe90000) {  /* x > 0.78125 */
            qx = 0.28125;
        } else {
            INSERT_WORDS(qx, ix - 0x00200000, 0);       /* x/4 */
        }
        hz = 0.5 * z - qx;
        a = one - qx;
        return a - (hz - (z * r - x * y));
    }
}