view docs/man3/SDL_WaitEvent.3 @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_WaitEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_WaitEvent \- Waits indefinitely for the next available event\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_WaitEvent\fP\fR(\fBSDL_Event *event\fR);
.SH "DESCRIPTION"
.PP
Waits indefinitely for the next available event, returning \fB1\fR, or \fB0\fR if there was an error while waiting for events\&. 
.PP
If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fI\fBSDL_PollEvent\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00