view docs/man3/SDL_GetModState.3 @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_GetModState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetModState \- Get the state of modifier keys\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDLMod \fBSDL_GetModState\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
Returns the current state of the modifier keys (CTRL, ALT, etc\&.)\&.
.SH "RETURN VALUE"
.PP
The return value can be an OR\&'d combination of the SDLMod enum\&.
.PP
.PP
.RS
\fBSDLMod\fR
.PP
.PP
.nf
\f(CWtypedef enum {
  KMOD_NONE  = 0x0000,
  KMOD_LSHIFT= 0x0001,
  KMOD_RSHIFT= 0x0002,
  KMOD_LCTRL = 0x0040,
  KMOD_RCTRL = 0x0080,
  KMOD_LALT  = 0x0100,
  KMOD_RALT  = 0x0200,
  KMOD_LMETA = 0x0400,
  KMOD_RMETA = 0x0800,
  KMOD_NUM   = 0x1000,
  KMOD_CAPS  = 0x2000,
  KMOD_MODE  = 0x4000,
} SDLMod;\fR
.fi
.PP
.RE
 SDL also defines the following symbols for convenience: 
.PP
.RS
.PP
.nf
\f(CW#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT  (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT  (KMOD_LALT|KMOD_RALT)
#define KMOD_META (KMOD_LMETA|KMOD_RMETA)\fR
.fi
.PP
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetKeyState\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59