view docs/man3/SDL_ExposeEvent.3 @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_ExposeEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_ExposeEvent \- Quit requested event
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 type
} SDL_ExposeEvent;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBtype\fR
\fBSDL_VIDEOEXPOSE\fP
.SH "DESCRIPTION"
.PP
\fBSDL_ExposeEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used whan an event of type \fBSDL_VIDEOEXPOSE\fP is reported\&.
.PP
A VIDEOEXPOSE event is triggered when the screen has been modified outside of the application, usually by the window manager and needs to be redrawn\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00