view docs/man3/SDL_CreateSemaphore.3 @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_CreateSemaphore" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CreateSemaphore \- Creates a new semaphore and assigns an initial value to it\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBSDL_sem *\fBSDL_CreateSemaphore\fP\fR(\fBUint32 initial_value\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_CreateSemaphore()\fP creates a new semaphore and initializes it with the value \fBinitial_value\fR\&. Each locking operation on the semaphore by \fISDL_SemWait\fR, \fISDL_SemTryWait\fR or \fISDL_SemWaitTimeout\fR will atomically decrement the semaphore value\&. The locking operation will be blocked if the semaphore value is not positive (greater than zero)\&. Each unlock operation by \fISDL_SemPost\fR will atomically increment the semaphore value\&.
.SH "RETURN VALUE"
.PP
Returns a pointer to an initialized semaphore or \fBNULL\fR if there was an error\&.
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWSDL_sem *my_sem;

my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE);

if (my_sem == NULL) {
        return CREATE_SEM_FAILED;
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00