view docs/man3/SDL_CreateCursor.3 @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_CreateCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CreateCursor \- Creates a new mouse cursor\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Cursor *\fBSDL_CreateCursor\fP\fR(\fBUint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y\fR);
.SH "DESCRIPTION"
.PP
Create a cursor using the specified \fBdata\fR and \fBmask\fR (in MSB format)\&. The cursor width must be a multiple of 8 bits\&.
.PP
The cursor is created in black and white according to the following: 
.TP 20
\fBData / Mask\fR
\fBResulting pixel on screen\fR
.TP 20
0 / 1
White
.TP 20
1 / 1
Black
.TP 20
0 / 0
Transparent
.TP 20
1 / 0
Inverted color if possible, black if not\&.
.PP
Cursors created with this function must be freed with \fISDL_FreeCursor\fR\&.
.SH "EXAMPLE"
.PP
.nf
\f(CW/* Stolen from the mailing list */
/* Creates a new mouse cursor from an XPM */


/* XPM */
static const char *arrow[] = {
  /* width height num_colors chars_per_pixel */
  "    32    32        3            1",
  /* colors */
  "X c #000000",
  "\&. c #ffffff",
  "  c None",
  /* pixels */
  "X                               ",
  "XX                              ",
  "X\&.X                             ",
  "X\&.\&.X                            ",
  "X\&.\&.\&.X                           ",
  "X\&.\&.\&.\&.X                          ",
  "X\&.\&.\&.\&.\&.X                         ",
  "X\&.\&.\&.\&.\&.\&.X                        ",
  "X\&.\&.\&.\&.\&.\&.\&.X                       ",
  "X\&.\&.\&.\&.\&.\&.\&.\&.X                      ",
  "X\&.\&.\&.\&.\&.XXXXX                     ",
  "X\&.\&.X\&.\&.X                         ",
  "X\&.X X\&.\&.X                        ",
  "XX  X\&.\&.X                        ",
  "X    X\&.\&.X                       ",
  "     X\&.\&.X                       ",
  "      X\&.\&.X                      ",
  "      X\&.\&.X                      ",
  "       XX                       ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "0,0"
};

static SDL_Cursor *init_system_cursor(const char *image[])
{
  int i, row, col;
  Uint8 data[4*32];
  Uint8 mask[4*32];
  int hot_x, hot_y;

  i = -1;
  for ( row=0; row<32; ++row ) {
    for ( col=0; col<32; ++col ) {
      if ( col % 8 ) {
        data[i] <<= 1;
        mask[i] <<= 1;
      } else {
        ++i;
        data[i] = mask[i] = 0;
      }
      switch (image[4+row][col]) {
        case \&'X\&':
          data[i] |= 0x01;
          k[i] |= 0x01;
          break;
        case \&'\&.\&':
          mask[i] |= 0x01;
          break;
        case \&' \&':
          break;
      }
    }
  }
  sscanf(image[4+row], "%d,%d", &hot_x, &hot_y);
  return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_FreeCursor\fP\fR, \fI\fBSDL_SetCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01