view docs/man3/SDL_ConvertSurface.3 @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_ConvertSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_ConvertSurface \- Converts a surface to the same format as another surface\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL/SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR);
.SH "DESCRIPTION"
.PP
Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&.
.PP
The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&.
.PP
This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&.
.PP
This function can only be called after SDL_Init\&.
.SH "RETURN VALUE"
.PP
Returns either a pointer to the new surface, or \fBNULL\fP on error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01