view docs/man3/SDL_Color.3 @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_Color" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Color \- Format independent color description
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 r;
  Uint8 g;
  Uint8 b;
  Uint8 unused;
} SDL_Color;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBr\fR
Red intensity
.TP 20
\fBg\fR
Green intensity
.TP 20
\fBb\fR
Blue intensity
.TP 20
\fBunused\fR
Unused
.SH "DESCRIPTION"
.PP
\fBSDL_Color\fR describes a color in a format independent way\&. You can convert a \fBSDL_Color\fR to a pixel value for a certain pixel format using \fI\fBSDL_MapRGB\fP\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Palette\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01