view docs/man3/SDL_CD.3 @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_CD" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CD \- CDROM Drive Information
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  int id;
  CDstatus status;
  int numtracks;
  int cur_track;
  int cur_frame;
  SDL_CDtrack track[SDL_MAX_TRACKS+1];
} SDL_CD;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBid\fR
Private drive identifier
.TP 20
\fBstatus\fR
Drive \fIstatus\fR
.TP 20
\fBnumtracks\fR
Number of tracks on the CD
.TP 20
\fBcur_track\fR
Current track
.TP 20
\fBcur_frame\fR
Current frame offset within the track
.TP 20
\fBtrack\fR[SDL_MAX_TRACKS+1]
Array of track descriptions\&. (see \fI\fBSDL_CDtrack\fR\fR)
.SH "DESCRIPTION"
.PP
An \fBSDL_CD\fR structure is returned by \fI\fBSDL_CDOpen\fP\fR\&. It represents an opened CDROM device and stores information on the layout of the tracks on the disc\&.
.PP
A frame is the base data unit of a CD\&. \fBCD_FPS\fP frames is equal to 1 second of music\&. SDL provides two macros for converting between time and frames: \fBFRAMES_TO_MSF(f, M,S,F)\fP and \fBMSF_TO_FRAMES\fP\&.
.SH "EXAMPLES"
.PP
.nf
\f(CWint min, sec, frame;
int frame_offset;

FRAMES_TO_MSF(cdrom->cur_frame, &min, &sec, &frame);
printf("Current Position: %d minutes, %d seconds, %d frames
", min, sec, frame);

frame_offset=MSF_TO_FRAMES(min, sec, frame);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_CDOpen\fP\fR, \fI\fBSDL_CDtrack\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58