view docs/html/sdlsyswmevent.html @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 355632dca928
children
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><H1
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>SDL_SysWMEvent</H1
><DIV
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><A
NAME="AEN4538"
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><H2
>Name</H2
>SDL_SysWMEvent&nbsp;--&nbsp;Platform-dependent window manager event.</DIV
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CLASS="REFSECT1"
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><H2
>Description</H2
><P
>The system window manager event contains a pointer to system-specific 
information about unknown window manager events.  If you enable this event
using 
<A
HREF="sdleventstate.html"
><TT
CLASS="FUNCTION"
>SDL_EventState()</TT
></A
>, 
it will be generated whenever unhandled events are received from the window 
manager.  This can be used, for example, to implement cut-and-paste in your 
application.

<PRE
CLASS="PROGRAMLISTING"
>typedef struct {
         Uint8 type;   /* Always SDL_SYSWMEVENT */
         SDL_SysWMmsg *msg;
 } SDL_SysWMEvent;</PRE
>

If you want to obtain system-specific information about the window manager,
you can fill the version member of a <SPAN
CLASS="STRUCTNAME"
>SDL_SysWMinfo</SPAN
> 
structure (details can be found in <TT
CLASS="FILENAME"
>SDL_syswm.h</TT
>, which must be included) using the <TT
CLASS="FUNCTION"
>SDL_VERSION()</TT
> macro found in 
<TT
CLASS="FILENAME"
>SDL_version.h</TT
>, and pass it to the 
function:
<DIV
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><A
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></A
><P
></P
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_GetWMInfo</B
></CODE
>(SDL_SysWMinfo *info);</CODE
></P
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>See Also</H2
><P
><A
HREF="sdleventstate.html"
><TT
CLASS="FUNCTION"
>SDL_EventState</TT
></A
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