view docs/html/sdlmutexp.html @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 355632dca928
children
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>SDL_mutexP</H1
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><H2
>Name</H2
>SDL_mutexP&nbsp;--&nbsp;Lock a mutex</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_mutexP</B
></CODE
>(SDL_mutex *mutex);</CODE
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><H2
>Description</H2
><P
>Locks the <TT
CLASS="PARAMETER"
><I
>mutex</I
></TT
>, which was previously created with <A
HREF="sdlcreatemutex.html"
><TT
CLASS="FUNCTION"
>SDL_CreateMutex</TT
></A
>. If the mutex is already locked then <TT
CLASS="FUNCTION"
>SDL_mutexP</TT
> will not return until it is <A
HREF="sdlmutexv.html"
>unlocked</A
>. Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error.</P
><P
>SDL also defines a macro <TT
CLASS="LITERAL"
>#define SDL_LockMutex(m) SDL_mutexP(m)</TT
>.</P
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>See Also</H2
><P
><A
HREF="sdlcreatemutex.html"
><TT
CLASS="FUNCTION"
>SDL_CreateMutex</TT
></A
>,
<A
HREF="sdlmutexv.html"
><TT
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>SDL_mutexV</TT
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