view docs/html/sdllockaudio.html @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 355632dca928
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>SDL_LockAudio</H1
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>Name</H2
>SDL_LockAudio&nbsp;--&nbsp;Lock out the callback function</DIV
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>#include "SDL.h"</PRE
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><CODE
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>void <B
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>SDL_LockAudio</B
></CODE
>(void);</CODE
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>The lock manipulated by these functions protects the callback function.
During a LockAudio period, you can be guaranteed that the
callback function is not running.  Do not call these from the callback
function or you will cause deadlock.</P
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>SDL_OpenAudio</TT
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