view docs/html/sdlgetgammaramp.html @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 355632dca928
children
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>SDL_GetGammaRamp</TITLE
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>SDL_GetGammaRamp</H1
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>Name</H2
>SDL_GetGammaRamp&nbsp;--&nbsp;Gets the color gamma lookup tables for the display</DIV
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>#include "SDL.h"</PRE
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><CODE
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>int <B
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>SDL_GetGammaRamp</B
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>(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);</CODE
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>Description</H2
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>Gets the gamma translation lookup tables currently used by the display.
Each table is an array of 256 Uint16 values.</P
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>Not all display hardware is able to change gamma.</P
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>Return Value</H2
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>Returns -1 on error.</P
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