view docs/html/sdlgeteventfilter.html @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 355632dca928
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>SDL_GetEventFilter</H1
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>SDL_GetEventFilter&nbsp;--&nbsp;Retrieves a pointer to he event filter</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
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>SDL_EventFilter <B
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>SDL_GetEventFilter</B
></CODE
>(void);</CODE
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>Description</H2
><P
>This function retrieces a pointer to the event filter that was previously set using <A
HREF="sdlseteventfilter.html"
><TT
CLASS="FUNCTION"
>SDL_SetEventFilter</TT
></A
>. An SDL_EventFilter function is defined as:
<PRE
CLASS="PROGRAMLISTING"
>typedef int (*SDL_EventFilter)(const SDL_Event *event);</PRE
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><H2
>Return Value</H2
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>Returns a pointer to the event filter or <TT
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>NULL</TT
> if no filter has been set.</P
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>SDL_Event</SPAN
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>,
<A
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>SDL_SetEventFilter</TT
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