Mercurial > sdl-ios-xcode
view Xcode/uninstall.csh @ 2844:70b63882d2ef
The YCbCr texture extension works now that bytes_per_pixel() returns the
correct value for YUV textures. Yay!
I'm still cheering for Ryan's pixel shader instead, since once it works
different shaders can handle all the YUV formats.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 18:37:06 +0000 |
parents | d63e9f5944ae |
children |
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#!/bin/csh ### ## This script removes the Developer SDL package ### setenv HOME_DIR ~ sudo -v -p "Enter administrator password to remove SDL: " sudo rm -rf "$HOME_DIR/Library/Frameworks/SDL.framework" # will only remove the Frameworks dir if empty (since we put it there) sudo rmdir "$HOME_DIR/Library/Frameworks" sudo rm -r "$HOME_DIR/Readme SDL Developer.txt" sudo rm -r "/Developer/Documentation/SDL" sudo rm -r "/Developer/Documentation/ManPages/man3/SDL"* sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Application" sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Cocoa Application" sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Custom Cocoa Application" sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL OpenGL Application" sudo rm -r "/Developer/ProjectBuilder Extras/Target Templates/SDL" sudo rm -r "/Library/Receipts/SDL-devel.pkg" # rebuild apropos database sudo /usr/libexec/makewhatis unsetenv HOME_DIR