view Xcode/stationary.csh @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents d63e9f5944ae
children
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#!/bin/csh

###
## This script installs the stationary
###

sudo -v -p "Please enter the administrator password: "

# project templates
sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/"

sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Cocoa Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/"

sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Custom Cocoa Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/"

sudo /Developer/Tools/CpMac -r "Project Stationary/SDL OpenGL Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/"


# target templates
sudo mkdir -p "/Developer/ProjectBuilder Extras/Target Templates/SDL"

sudo /Developer/Tools/CpMac -r "Project Stationary/Application.trgttmpl" "/Developer/ProjectBuilder Extras/Target Templates/SDL"