Mercurial > sdl-ios-xcode
view Xcode/mkxcode.csh @ 2844:70b63882d2ef
The YCbCr texture extension works now that bytes_per_pixel() returns the
correct value for YUV textures. Yay!
I'm still cheering for Ryan's pixel shader instead, since once it works
different shaders can handle all the YUV formats.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 18:37:06 +0000 |
parents | d63e9f5944ae |
children |
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#!/bin/csh ### ## This script creates "Xcode.tar.gz" in the parent directory ### # remove build products rm -rf SDL/build rm -rf SDLTest/build # remove Finder info files find . -name ".DS_Store" -exec rm "{}" ";" # remove user project prefs find . -name "*.pbxuser" -exec rm "{}" ";" find . -name "*.mode1" -exec rm "{}" ";" find . -name "*.perspective" -exec rm "{}" ";" # create the archive (cd .. && gnutar -zcvf Xcode.tar.gz Xcode)