view Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h @ 2844:70b63882d2ef

The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:37:06 +0000
parents 4d2d0548f5b2
children
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//
//  MyController.h
//  SDL Custom Cocoa App
//
//  Created by Darrell Walisser on Fri Jul 18 2003.
//  Copyright (c) 2003 __MyCompanyName__. All rights reserved.
//

#import <Cocoa/Cocoa.h>
#import "SDL.h"

extern id gController; // instance of this class from nib

// Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
@interface SDL_QuartzWindowDelegate : NSObject
@end

@interface MyController : NSObject
{
    // Interface Builder Outlets
    IBOutlet id 	_framesPerSecond;
    IBOutlet id 	_numSprites;
    IBOutlet id 	_window;
    IBOutlet id 	_view;
    
    // Private instance variables
    int          _nSprites;
    int          _max_speed;
    int          _doFlip;
    Uint8*       _mem;
    
    SDL_Surface* _screen;
    SDL_Surface* _sprite;
    SDL_Rect*    _sprite_rects;
    SDL_Rect*    _positions;
    SDL_Rect*    _velocities;
    int          _sprites_visible;
    Uint16       _sprite_w, _sprite_h;
    
    int 		 _mouse_x, _mouse_y;
}
// Interface Builder Actions
- (IBAction)changeNumberOfSprites:(id)sender;
- (IBAction)selectUpdateMode:(id)sender;
@end