Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDL Cocoa App.pbproj/TemplateInfo.plist @ 2844:70b63882d2ef
The YCbCr texture extension works now that bytes_per_pixel() returns the
correct value for YUV textures. Yay!
I'm still cheering for Ryan's pixel shader instead, since once it works
different shaders can handle all the YUV formats.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 06 Dec 2008 18:37:06 +0000 |
parents | d63e9f5944ae |
children |
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Description</key> <string>This project builds an SDL-based application with Cocoa menus.</string> <key>FilesToMacroExpand</key> <array> <string>English.lproj/InfoPlist.strings</string> </array> </dict> </plist>