Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/Application.trgttmpl @ 2844:70b63882d2ef
The YCbCr texture extension works now that bytes_per_pixel() returns the
correct value for YUV textures. Yay!
I'm still cheering for Ryan's pixel shader instead, since once it works
different shaders can handle all the YUV formats.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 18:37:06 +0000 |
parents | d63e9f5944ae |
children |
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{ Class = Application; Description = "Target for building a SDL application."; CustomBuildSettings = { WRAPPER_EXTENSION = "app"; FRAMEWORK_SEARCH_PATHS = "\"/Library/Frameworks\""; HEADER_SEARCH_PATHS = "\"/Library/Frameworks/SDL.framework/Headers\""; OTHER_LDFLAGS = "-framework Cocoa -framework SDL"; }; CustomProductSettings = { NSPrincipalClass = "NSApplication"; NSMainNibFile = "SDLMain.nib"; }; InstallationPath = "$(SYSTEM_APPS_DIR)"; WrapperExtension = "app"; }