Mercurial > sdl-ios-xcode
view src/video/vgl/SDL_vglvideo.c @ 156:7064032cbe77
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 20 Aug 2001 00:10:35 +0000 |
parents | b0ae59d0f3ee |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* libvga based SDL video driver implementation. */ #include <err.h> #include <osreldate.h> #include <stdlib.h> #include <stdio.h> #include <unistd.h> #include <sys/stat.h> #include <sys/fbio.h> #include <sys/consio.h> #include <sys/kbio.h> #include <vgl.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_vglvideo.h" #include "SDL_vglevents_c.h" #include "SDL_vglmouse_c.h" /* Initialization/Query functions */ static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void VGL_VideoQuit(_THIS); /* Hardware surface functions */ static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface); static int VGL_LockHWSurface(_THIS, SDL_Surface *surface); static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface); static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface); static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface); /* Misc function */ static VGLMode ** VGLListModes(int depth, int mem_model); static void VGLWaitRetrace(void); /* VGL driver bootstrap functions */ static int VGL_Available(void) { /* * Check to see if we are root and stdin is a * virtual console. Also try to ensure that * modes other than 320x200 are available */ int console, hires_available, i; VGLMode **modes; console = STDIN_FILENO; if ( console >= 0 ) { struct stat sb; struct vt_mode dummy; if ( (fstat(console, &sb) < 0) || (ioctl(console, VT_GETMODE, &dummy) < 0) ) { console = -1; } } if (geteuid() != 0 && console == -1) return 0; modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); hires_available = 0; for (i = 0; modes[i] != NULL; i++) { if ((modes[i]->ModeInfo.Xsize > 320) && (modes[i]->ModeInfo.Ysize > 200) && ((modes[i]->ModeInfo.Type == VIDBUF8) || (modes[i]->ModeInfo.Type == VIDBUF16) || (modes[i]->ModeInfo.Type == VIDBUF32))) { hires_available = 1; break; } } return hires_available; } static void VGL_DeleteDevice(SDL_VideoDevice *device) { free(device->hidden); free(device); } static SDL_VideoDevice *VGL_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { free(device); } return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = VGL_VideoInit; device->ListModes = VGL_ListModes; device->SetVideoMode = VGL_SetVideoMode; device->SetColors = VGL_SetColors; device->UpdateRects = NULL; device->VideoQuit = VGL_VideoQuit; device->AllocHWSurface = VGL_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = VGL_LockHWSurface; device->UnlockHWSurface = VGL_UnlockHWSurface; device->FlipHWSurface = VGL_FlipHWSurface; device->FreeHWSurface = VGL_FreeHWSurface; device->SetIcon = NULL; device->SetCaption = NULL; device->GetWMInfo = NULL; device->FreeWMCursor = VGL_FreeWMCursor; device->CreateWMCursor = VGL_CreateWMCursor; device->ShowWMCursor = VGL_ShowWMCursor; device->WarpWMCursor = VGL_WarpWMCursor; device->InitOSKeymap = VGL_InitOSKeymap; device->PumpEvents = VGL_PumpEvents; device->free = VGL_DeleteDevice; return device; } VideoBootStrap VGL_bootstrap = { "vgl", "FreeBSD libVGL", VGL_Available, VGL_CreateDevice }; static int VGL_AddMode(_THIS, VGLMode *inmode) { SDL_Rect *mode; int i, index; int next_mode; /* Check to see if we already have this mode */ if (inmode->Depth < 8) { /* Not supported */ return 0; } index = ((inmode->Depth + 7) / 8) - 1; for (i=0; i<SDL_nummodes[index]; ++i) { mode = SDL_modelist[index][i]; if ((mode->w == inmode->ModeInfo.Xsize) && (mode->h == inmode->ModeInfo.Ysize)) return 0; } /* Set up the new video mode rectangle */ mode = (SDL_Rect *)malloc(sizeof *mode); if (mode == NULL) { SDL_OutOfMemory(); return -1; } mode->x = 0; mode->y = 0; mode->w = inmode->ModeInfo.Xsize; mode->h = inmode->ModeInfo.Ysize; /* Allocate the new list of modes, and fill in the new mode */ next_mode = SDL_nummodes[index]; SDL_modelist[index] = (SDL_Rect **) realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); if (SDL_modelist[index] == NULL) { SDL_OutOfMemory(); SDL_nummodes[index] = 0; free(mode); return -1; } SDL_modelist[index][next_mode] = mode; SDL_modelist[index][next_mode+1] = NULL; SDL_nummodes[index]++; return 0; } static void VGL_UpdateVideoInfo(_THIS) { this->info.wm_available = 0; this->info.hw_available = 1; this->info.video_mem = 0; if (VGLCurMode == NULL) { return; } if (VGLCurMode->ModeInfo.PixelBytes > 0) { this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes * VGLCurMode->ModeInfo.Xsize * VGLCurMode->ModeInfo.Ysize; } } int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat) { int i; int total_modes; VGLMode **modes; /* Initialize all variables that we clean on shutdown */ for ( i=0; i<NUM_MODELISTS; ++i ) { SDL_nummodes[i] = 0; SDL_modelist[i] = NULL; } /* Enable mouse and keyboard support */ if (getenv("SDL_NO_RAWKBD") == NULL) { if (VGLKeyboardInit(VGL_CODEKEYS) != 0) { SDL_SetError("Unable to initialize keyboard"); return -1; } } else { warnx("Requiest to put keyboard into a raw mode ignored"); } if (VGL_initkeymaps(STDIN_FILENO) != 0) { SDL_SetError("Unable to initialize keymap"); return -1; } if (VGL_initmouse(STDIN_FILENO) != 0) { SDL_SetError("Unable to initialize mouse"); return -1; } /* Determine the screen depth */ if (VGLCurMode != NULL) vformat->BitsPerPixel = VGLCurMode->Depth; else vformat->BitsPerPixel = 16; /* Good default */ /* Query for the list of available video modes */ total_modes = 0; modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); for (i = 0; modes[i] != NULL; i++) { if ((modes[i]->ModeInfo.Type == VIDBUF8) || (modes[i]->ModeInfo.Type == VIDBUF16) || (modes[i]->ModeInfo.Type == VIDBUF32)) { VGL_AddMode(this, modes[i]); total_modes++; } } if (total_modes == 0) { SDL_SetError("No linear video modes available"); return -1; } /* Fill in our hardware acceleration capabilities */ VGL_UpdateVideoInfo(this); /* Create the hardware surface lock mutex */ hw_lock = SDL_CreateMutex(); if (hw_lock == NULL) { SDL_SetError("Unable to create lock mutex"); VGL_VideoQuit(this); return -1; } /* We're done! */ return 0; } SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return SDL_modelist[((format->BitsPerPixel+7)/8)-1]; } /* Various screen update functions available */ static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects); SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { int mode_found; int i; VGLMode **modes; modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); mode_found = 0; for (i = 0; modes[i] != NULL; i++) { if ((modes[i]->ModeInfo.Xsize == width) && (modes[i]->ModeInfo.Ysize == height) && ((modes[i]->ModeInfo.Type == VIDBUF8) || (modes[i]->ModeInfo.Type == VIDBUF16) || (modes[i]->ModeInfo.Type == VIDBUF32))) { mode_found = 1; break; } } if (mode_found == 0) { SDL_SetError("No matching video mode found"); return NULL; } /* Shutdown previous videomode (if any) */ if (VGLCurMode != NULL) VGLEnd(); /* Try to set the requested linear video mode */ if (VGLInit(modes[i]->ModeId) != 0) { SDL_SetError("Unable to switch to requested mode"); return NULL; } VGLCurMode = realloc(VGLCurMode, sizeof(VGLMode)); VGLCurMode->ModeInfo = *VGLDisplay; VGLCurMode->Depth = modes[i]->Depth; VGLCurMode->ModeId = modes[i]->ModeId; VGLCurMode->Rmask = modes[i]->Rmask; VGLCurMode->Gmask = modes[i]->Gmask; VGLCurMode->Bmask = modes[i]->Bmask; /* Workaround a bug in libvgl */ if (VGLCurMode->ModeInfo.PixelBytes == 0) (VGLCurMode->ModeInfo.PixelBytes = 1); current->w = VGLCurMode->ModeInfo.Xsize; current->h = VGLCurMode->ModeInfo.Ysize; current->pixels = VGLCurMode->ModeInfo.Bitmap; current->pitch = VGLCurMode->ModeInfo.Xsize * VGLCurMode->ModeInfo.PixelBytes; current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); /* Check if we are in a pseudo-color mode */ if (VGLCurMode->ModeInfo.Type == VIDBUF8) current->flags |= SDL_HWPALETTE; /* Check if we can do doublebuffering */ if (flags & SDL_DOUBLEBUF) { if (VGLCurMode->ModeInfo.Xsize * 2 <= VGLCurMode->ModeInfo.VYsize) { current->flags |= SDL_DOUBLEBUF; flip_page = 0; flip_address[0] = (byte *)current->pixels; flip_address[1] = (byte *)current->pixels + current->h * current->pitch; VGL_FlipHWSurface(this, current); } } if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask, VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) { return NULL; } /* Update hardware acceleration info */ VGL_UpdateVideoInfo(this); /* Set the blit function */ this->UpdateRects = VGL_DirectUpdate; /* We're done */ return current; } /* We don't actually allow hardware surfaces other than the main one */ static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface) { return -1; } static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } /* We need to wait for vertical retrace on page flipped displays */ static int VGL_LockHWSurface(_THIS, SDL_Surface *surface) { if (surface == SDL_VideoSurface) { SDL_mutexP(hw_lock); } return 0; } static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface) { if (surface == SDL_VideoSurface) { SDL_mutexV(hw_lock); } } static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface) { // VGLWaitRetrace(); if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) { SDL_SetError("VGLPanSreen() failed"); return -1; } flip_page = !flip_page; surface->pixels = flip_address[flip_page]; return 0; } static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) { return; } static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects) { return; } int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; for(i = 0; i < ncolors; i++) { VGLSetPaletteIndex(firstcolor + i, colors[i].r>>2, colors[i].g>>2, colors[i].b>>2); } return 1; } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void VGL_VideoQuit(_THIS) { int i, j; /* Return the keyboard to the normal state */ VGLKeyboardEnd(); /* Reset the console video mode if we actually initialised one */ if (VGLCurMode != NULL) { VGLEnd(); free(VGLCurMode); VGLCurMode = NULL; } /* Clear the lock mutex */ if (hw_lock != NULL) { SDL_DestroyMutex(hw_lock); hw_lock = NULL; } /* Free video mode lists */ for (i = 0; i < NUM_MODELISTS; i++) { if (SDL_modelist[i] != NULL) { for (j = 0; SDL_modelist[i][j] != NULL; ++j) { free(SDL_modelist[i][j]); } free(SDL_modelist[i]); SDL_modelist[i] = NULL; } } if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { /* Direct screen access, not a memory buffer */ this->screen->pixels = NULL; } } #define VGL_RED_INDEX 0 #define VGL_GREEN_INDEX 1 #define VGL_BLUE_INDEX 2 static VGLMode ** VGLListModes(int depth, int mem_model) { static VGLMode **modes = NULL; VGLBitmap *vminfop; VGLMode **modesp, *modescp; video_info_t minfo; int adptype, i, modenum; if (modes == NULL) { modes = malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX); bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX); } modesp = modes; for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) { minfo.vi_mode = modenum; if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype)) continue; if (minfo.vi_mode != modenum) continue; if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0) continue; if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0)) continue; if ((depth > 1) && (minfo.vi_depth != depth)) continue; /* reallocf can fail */ if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL) return NULL; modescp = *modesp; vminfop = &(modescp->ModeInfo); bzero(vminfop, sizeof(VGLBitmap)); vminfop->Type = NOBUF; vminfop->PixelBytes = 1; /* Good default value */ switch (minfo.vi_mem_model) { case V_INFO_MM_PLANAR: /* we can handle EGA/VGA planar modes only */ if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4 || (adptype != KD_EGA && adptype != KD_VGA))) vminfop->Type = VIDBUF4; break; case V_INFO_MM_PACKED: /* we can do only 256 color packed modes */ if (minfo.vi_depth == 8) vminfop->Type = VIDBUF8; break; case V_INFO_MM_VGAX: vminfop->Type = VIDBUF8X; break; #if defined(__FreeBSD_version) && __FreeBSD_version >= 500000 case V_INFO_MM_DIRECT: vminfop->PixelBytes = minfo.vi_pixel_size; switch (vminfop->PixelBytes) { case 2: vminfop->Type = VIDBUF16; break; #if notyet case 3: vminfop->Type = VIDBUF24; break; #endif case 4: vminfop->Type = VIDBUF32; break; default: break; } #endif default: break; } if (vminfop->Type == NOBUF) continue; switch (vminfop->Type) { case VIDBUF16: case VIDBUF32: modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) << minfo.vi_pixel_fields[VGL_RED_INDEX]; modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) << minfo.vi_pixel_fields[VGL_GREEN_INDEX]; modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) << minfo.vi_pixel_fields[VGL_BLUE_INDEX]; break; default: break; } vminfop->Xsize = minfo.vi_width; vminfop->Ysize = minfo.vi_height; modescp->Depth = minfo.vi_depth; /* XXX */ if (minfo.vi_mode >= M_VESA_BASE) modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE); else modescp->ModeId = _IO('S', minfo.vi_mode); /* Sort list */ for (i = 0; modes + i < modesp ; i++) { if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize > vminfop->Xsize * modes[i]->ModeInfo.Ysize) continue; if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize == vminfop->Xsize * vminfop->Ysize) && (modes[i]->Depth >= modescp->Depth)) continue; *modesp = modes[i]; modes[i] = modescp; modescp = *modesp; vminfop = &(modescp->ModeInfo); } modesp++; } if (*modesp != NULL) { free(*modesp); *modesp = NULL; } return modes; } static void VGLWaitRetrace(void) { while (!(inb(0x3DA) & 8)); while (inb(0x3DA) & 8); }