view src/video/quartz/SDL_QuartzEvents.m @ 156:7064032cbe77

Is this right??
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Aug 2001 00:10:35 +0000
parents 2d162219f433
children 4382c38dfbee
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

#include "SDL_QuartzKeys.h"

static int last_virtual_button = 0; // Last virtual mouse button pressed

static void  QZ_InitOSKeymap (_THIS) {
	int i;

	for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
		keymap[i] = SDLK_UNKNOWN;

	// This keymap is almost exactly the same as the OS 9 one
        keymap[QZ_ESCAPE] = SDLK_ESCAPE;
	keymap[QZ_F1] = SDLK_F1;
	keymap[QZ_F2] = SDLK_F2;
	keymap[QZ_F3] = SDLK_F3;
	keymap[QZ_F4] = SDLK_F4;
	keymap[QZ_F5] = SDLK_F5;
	keymap[QZ_F6] = SDLK_F6;
	keymap[QZ_F7] = SDLK_F7;
	keymap[QZ_F8] = SDLK_F8;
	keymap[QZ_F9] = SDLK_F9;
	keymap[QZ_F10] = SDLK_F10;
	keymap[QZ_F11] = SDLK_F11;
	keymap[QZ_F12] = SDLK_F12;
	keymap[QZ_PRINT] = SDLK_PRINT;
	keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
	keymap[QZ_PAUSE] = SDLK_PAUSE;
	keymap[QZ_POWER] = SDLK_POWER;
	keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
	keymap[QZ_1] = SDLK_1;
	keymap[QZ_2] = SDLK_2;
	keymap[QZ_3] = SDLK_3;
	keymap[QZ_4] = SDLK_4;
	keymap[QZ_5] = SDLK_5;
	keymap[QZ_6] = SDLK_6;
	keymap[QZ_7] = SDLK_7;
	keymap[QZ_8] = SDLK_8;
	keymap[QZ_9] = SDLK_9;
	keymap[QZ_0] = SDLK_0;
	keymap[QZ_MINUS] = SDLK_MINUS;
	keymap[QZ_EQUALS] = SDLK_EQUALS;
	keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
	keymap[QZ_INSERT] = SDLK_INSERT;
	keymap[QZ_HOME] = SDLK_HOME;
	keymap[QZ_PAGEUP] = SDLK_PAGEUP;
	keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
	keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
	keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
	keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
	keymap[QZ_TAB] = SDLK_TAB;
	keymap[QZ_q] = SDLK_q;
	keymap[QZ_w] = SDLK_w;
	keymap[QZ_e] = SDLK_e;
	keymap[QZ_r] = SDLK_r;
	keymap[QZ_t] = SDLK_t;
	keymap[QZ_y] = SDLK_y;
	keymap[QZ_u] = SDLK_u;
	keymap[QZ_i] = SDLK_i;
	keymap[QZ_o] = SDLK_o;
	keymap[QZ_p] = SDLK_p;
	keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
	keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
	keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
	keymap[QZ_DELETE] = SDLK_DELETE;
	keymap[QZ_END] = SDLK_END;
	keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
	keymap[QZ_KP7] = SDLK_KP7;
	keymap[QZ_KP8] = SDLK_KP8;
	keymap[QZ_KP9] = SDLK_KP9;
	keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
	keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
	keymap[QZ_a] = SDLK_a;
	keymap[QZ_s] = SDLK_s;
	keymap[QZ_d] = SDLK_d;
	keymap[QZ_f] = SDLK_f;
	keymap[QZ_g] = SDLK_g;
	keymap[QZ_h] = SDLK_h;
	keymap[QZ_j] = SDLK_j;
	keymap[QZ_k] = SDLK_k;
	keymap[QZ_l] = SDLK_l;
	keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
	keymap[QZ_QUOTE] = SDLK_QUOTE;
	keymap[QZ_RETURN] = SDLK_RETURN;
	keymap[QZ_KP4] = SDLK_KP4;
	keymap[QZ_KP5] = SDLK_KP5;
	keymap[QZ_KP6] = SDLK_KP6;
	keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
	keymap[QZ_LSHIFT] = SDLK_LSHIFT;
	keymap[QZ_z] = SDLK_z;
	keymap[QZ_x] = SDLK_x;
	keymap[QZ_c] = SDLK_c;
	keymap[QZ_v] = SDLK_v;
	keymap[QZ_b] = SDLK_b;
	keymap[QZ_n] = SDLK_n;
	keymap[QZ_m] = SDLK_m;
	keymap[QZ_COMMA] = SDLK_COMMA;
	keymap[QZ_PERIOD] = SDLK_PERIOD;
	keymap[QZ_SLASH] = SDLK_SLASH;
	keymap[QZ_UP] = SDLK_UP;
	keymap[QZ_KP1] = SDLK_KP1;
	keymap[QZ_KP2] = SDLK_KP2;
	keymap[QZ_KP3] = SDLK_KP3;
	keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
	keymap[QZ_LCTRL] = SDLK_LCTRL;
	keymap[QZ_LALT] = SDLK_LALT;
	keymap[QZ_LMETA] = SDLK_LMETA;
	keymap[QZ_SPACE] = SDLK_SPACE;
	keymap[QZ_LEFT] = SDLK_LEFT;
	keymap[QZ_DOWN] = SDLK_DOWN;
	keymap[QZ_RIGHT] = SDLK_RIGHT;
	keymap[QZ_KP0] = SDLK_KP0;
	keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
	keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
	keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
	keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
	keymap[QZ_IBOOK_UP]   = SDLK_UP;
	keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
}

static void QZ_DoKey (int state, NSEvent *event) {

        NSString *chars;
        int i;
        SDL_keysym key;
        
        /* An event can contain multiple characters */
        /* I'll ignore this fact for now, since there is only one virtual key code per event */
        chars = [ event characters ];
        for (i =0; i < 1 /*[ chars length ] */; i++) {
                    
            key.scancode = [ event keyCode ];
            key.sym      = keymap [ key.scancode ];
            key.unicode  = [ chars characterAtIndex:i];
            key.mod      = KMOD_NONE;
                        
            SDL_PrivateKeyboard (state, &key);
        }
}

static void QZ_DoModifiers (unsigned int newMods) {

    const int offset = 18;
    const int mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, 0, SDLK_LMETA } ;

    int bit;
    SDL_keysym key;
    key.scancode = 0;
    key.sym      = SDLK_UNKNOWN;
    key.unicode  = 0;
    key.mod      = KMOD_NONE;
    
    /* Iterate through the bits, testing each against the current modifiers */
    for (bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1) {
    
        unsigned int currentMask, newMask;
        
        currentMask = currentMods & bit;
        newMask     = newMods & bit;
        
        if ( currentMask && 
             currentMask != newMask ) {  /* modifier up event */

            key.sym = mapping[ currentMask >> offset ];
            SDL_PrivateKeyboard (SDL_RELEASED, &key);
        }
        else
        if ( newMask &&
             currentMask != newMask ) {  /* modifier down event */
         
            key.sym = mapping [ newMask >> offset ];
            SDL_PrivateKeyboard (SDL_PRESSED, &key);
        }
    }
    
    currentMods = newMods;
}

static void QZ_DoActivate (_THIS)
{
    inForeground = YES;

    /* Regrab the mouse */
    if (currentGrabMode == SDL_GRAB_ON) {
        QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
        CGAssociateMouseAndMouseCursorPosition (0);
    }
    
    SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS);
}

static void QZ_DoDeactivate (_THIS) {
    
    inForeground = NO;

    /* Ungrab mouse if it is grabbed */
    if (currentGrabMode == SDL_GRAB_ON) {
        CGAssociateMouseAndMouseCursorPosition (1);
    }
    
    SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
}

static void QZ_PumpEvents (_THIS)
{ 
    NSDate *distantPast;
    NSEvent *event;
    NSRect winRect;
    NSRect titleBarRect;
    NSAutoreleasePool *pool;
    
    distantPast = [ [ NSDate distantPast ] retain ];
    
    pool = [ [ NSAutoreleasePool alloc ] init ];
    
    winRect = NSMakeRect (0, 0, SDL_VideoSurface->w + 1, SDL_VideoSurface->h + 1);
    titleBarRect = NSMakeRect ( 0, SDL_VideoSurface->h, SDL_VideoSurface->w,
        SDL_VideoSurface->h + 22 );
            
    do {
    
        /* Poll for an event. This will not block */
        event = [ NSApp nextEventMatchingMask:NSAnyEventMask
                    untilDate:distantPast
                    inMode: NSDefaultRunLoopMode dequeue:YES ];
    
        if (event != nil) {
            unsigned int type;

            #define DO_MOUSE_DOWN(button, sendToWindow)                      \
                if ( inForeground ) {                                        \
                    if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) ||       \
                         NSPointInRect([event locationInWindow], winRect) )  \
                        SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);  \
                    else if (sendToWindow)                                   \
                            [ window sendEvent:event ];                      \
                }                                                            \
                else {                                                       \
                    QZ_DoActivate (this);                                    \
                }       
            
            #define DO_MOUSE_UP(button, sendToWindow)                        \
                if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) ||           \
                     !NSPointInRect([event locationInWindow], titleBarRect) )\
                    SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);     \
                if (sendToWindow)                                            \
                    [ window sendEvent:event ]
                    
            type = [ event type ];
            switch (type) {
            
            case NSLeftMouseDown:  
                if ( NSCommandKeyMask & currentMods ) {
                    last_virtual_button = 3;
                    DO_MOUSE_DOWN (3, 0);
                } 
                else if ( NSAlternateKeyMask & currentMods ) {
                    last_virtual_button = 2;
                    DO_MOUSE_DOWN (2, 0);
                } 
                else {
                    DO_MOUSE_DOWN (1, 1);
                }
                break;
            case 25:               DO_MOUSE_DOWN (2, 0); break;
            case NSRightMouseDown: DO_MOUSE_DOWN (3, 0); break;   
            case NSLeftMouseUp:    
            
                if ( last_virtual_button != 0 ) {
                    DO_MOUSE_UP (last_virtual_button, 0);
                    last_virtual_button = 0;
                }
                else {
                    DO_MOUSE_UP (1, 1);
                }
                break;
            case 26:               DO_MOUSE_UP (2, 0);   break;
            case NSRightMouseUp:   DO_MOUSE_UP (3, 0);   break;
            case NSSystemDefined:
                //if ([event subtype] == 7) {
                //    unsigned int buttons;   // up to 32 mouse button states!
                //    buttons = [ event data2 ];
                //}
                break;
            case NSLeftMouseDragged:
            case NSRightMouseDragged:
            case 27:
            case NSMouseMoved:
                {
                   static int moves = 0;
                   NSPoint p;
            
                   if ( SDL_VideoSurface->flags & SDL_FULLSCREEN ) {
                       p = [ NSEvent mouseLocation ];
                       p.y = [[NSScreen mainScreen] frame].size.height - p.y;
                   } else {
            	       p = [ event locationInWindow ];
                       p.y = SDL_VideoSurface->h - p.y;
                   }

                   if ( (moves % 10) == 0 ) {
                        SDL_PrivateMouseMotion (0, 0, p.x, p.y);
                   }
                   else {
                        CGMouseDelta dx, dy;
                        CGGetLastMouseDelta (&dx, &dy);
                        SDL_PrivateMouseMotion (0, 1, dx, dy);
                   }
                   moves++;
                }
                break;
            case NSScrollWheel:
                {
                    if (NSPointInRect([ event locationInWindow ], winRect)) {
                        float dy;
                        dy = [ event deltaY ];
                        if ( dy > 0.0 ) /* Scroll up */
                            SDL_PrivateMouseButton (SDL_PRESSED, 4, 0, 0);
                        else /* Scroll down */
                            SDL_PrivateMouseButton (SDL_PRESSED, 5, 0, 0);
                    }
                }
                break;
            case NSKeyUp:
                QZ_DoKey (SDL_RELEASED, event);
                break;
            case NSKeyDown:
                QZ_DoKey (SDL_PRESSED, event);
                break;
            case NSFlagsChanged:
                QZ_DoModifiers( [ event modifierFlags ] );
                break;
            case NSMouseEntered: break;
            case NSMouseExited: break;
            case NSAppKitDefined:
                switch ( [ event subtype ] ) {
                case NSApplicationActivatedEventType:
                    QZ_DoActivate (this);
                    break;
                case NSApplicationDeactivatedEventType:
                    QZ_DoDeactivate (this);
                    break;
                case NSWindowMovedEventType:
                    [ window sendEvent:event ];
                    break;
                }
                break;
            case NSApplicationDefined: break;
            case NSPeriodic: break;
            case NSCursorUpdate: break;
            }
        }
      } while (event != nil);
      
      [ pool release ];
      [ distantPast release ];
}