Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11mouse.c @ 2763:6fc50bdd88c0
Some cleanups on the new XInput code.
One or two things got moved around, but largely this is hooked up correctly
in the Unix configure system now: it can be dynamically loaded and fallback
gracefully if not available, or libXi can be directly linked to libSDL.
XInput support can be --disable'd from the configure script, too (defaults to
enabled).
Please note that while the framework is in place to gracefully fallback, the
current state of the source requires XInput. We'll need to adjust a few
things still to correct this.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 17 Sep 2008 08:20:57 +0000 |
parents | 44e49d3fa6cf |
children | f55c87ae336b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_x11video.h" #include "../../events/SDL_mouse_c.h" void X11_InitMouse(_THIS) { #if SDL_VIDEO_DRIVER_X11_XINPUT XDevice **newDevices; int i, j, index = 0, numOfDevices; XDeviceInfo *DevList; XAnyClassPtr deviceClass; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_XDevices = NULL; SDL_NumOfXDevices = 0; if (!SDL_X11_HAVE_XINPUT) return; /* should have dynamically loaded, but wasn't available. */ /* we're getting the list of input devices */ DevList = XListInputDevices(data->display, &numOfDevices); SDL_XDevices = (XDevice **) SDL_malloc(sizeof(XDevice)); /* we're aquiring valuators:mices, tablets, etc. */ for (i = 0; i < numOfDevices; ++i) { /* if it's the core pointer or core keyborard we don't want it */ if ((DevList[i].use != IsXPointer && DevList[i].use != IsXKeyboard)) { /* we have to check all of the device classes */ deviceClass = DevList[i].inputclassinfo; for (j = 0; j < DevList[i].num_classes; ++j) { if (deviceClass->class == ValuatorClass) { /* bingo ;) */ XValuatorInfo *valInfo; SDL_Mouse mouse; newDevices = (XDevice **) SDL_realloc(SDL_XDevices, (index + 1) * sizeof(*newDevices)); if (!newDevices) { SDL_OutOfMemory(); return; } SDL_XDevices = newDevices; SDL_XDevices[index] = XOpenDevice(data->display, DevList[i].id); SDL_zero(mouse); /* the id of the device differs from its index * so we're assigning the index of a device to it's id */ SDL_SetMouseIndexId(DevList[i].id, index); /* lets get the device parameters */ valInfo = (XValuatorInfo *) deviceClass; /* if the device reports pressure, lets check it parameteres */ if (valInfo->num_axes > 2) { data->mouse = SDL_AddMouse(&mouse, index++, DevList[i].name, valInfo->axes[2].max_value, valInfo->axes[2].min_value, 1); } else { data->mouse = SDL_AddMouse(&mouse, index++, DevList[i].name, 0, 0, 1); } break; } /* if it's not class we're interested in, lets go further */ deviceClass = (XAnyClassPtr) ((char *) deviceClass + deviceClass->length); } } } XFreeDeviceList(DevList); SDL_NumOfXDevices = index; #endif } void X11_QuitMouse(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; /* !!! FIXME: use XCloseDevice()? Or maybe handle under SDL_MouseQuit()? */ /* let's delete all of the mice */ SDL_MouseQuit(); } /* vi: set ts=4 sw=4 expandtab: */