Mercurial > sdl-ios-xcode
view src/stdlib/SDL_getenv.c @ 2763:6fc50bdd88c0
Some cleanups on the new XInput code.
One or two things got moved around, but largely this is hooked up correctly
in the Unix configure system now: it can be dynamically loaded and fallback
gracefully if not available, or libXi can be directly linked to libSDL.
XInput support can be --disable'd from the configure script, too (defaults to
enabled).
Please note that while the framework is in place to gracefully fallback, the
current state of the source requires XInput. We'll need to adjust a few
things still to correct this.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 17 Sep 2008 08:20:57 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_stdinc.h" #ifndef HAVE_GETENV #if defined(__WIN32__) && !defined(_WIN32_WCE) #define WIN32_LEAN_AND_MEAN #include <windows.h> /* Note this isn't thread-safe! */ static char *SDL_envmem = NULL; /* Ugh, memory leak */ static size_t SDL_envmemlen = 0; /* Put a variable of the form "name=value" into the environment */ int SDL_putenv(const char *variable) { size_t bufferlen; char *value; const char *sep; sep = SDL_strchr(variable, '='); if (sep == NULL) { return -1; } bufferlen = SDL_strlen(variable) + 1; if (bufferlen > SDL_envmemlen) { char *newmem = (char *) SDL_realloc(SDL_envmem, bufferlen); if (newmem == NULL) { return -1; } SDL_envmem = newmem; SDL_envmemlen = bufferlen; } SDL_strlcpy(SDL_envmem, variable, bufferlen); value = SDL_envmem + (sep - variable); *value++ = '\0'; if (!SetEnvironmentVariable(SDL_envmem, *value ? value : NULL)) { return -1; } return 0; } /* Retrieve a variable named "name" from the environment */ char * SDL_getenv(const char *name) { size_t bufferlen; bufferlen = GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen); if (bufferlen == 0) { return NULL; } if (bufferlen > SDL_envmemlen) { char *newmem = (char *) SDL_realloc(SDL_envmem, bufferlen); if (newmem == NULL) { return NULL; } SDL_envmem = newmem; SDL_envmemlen = bufferlen; GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen); } return SDL_envmem; } #else /* roll our own */ static char **SDL_env = (char **) 0; /* Put a variable of the form "name=value" into the environment */ int SDL_putenv(const char *variable) { const char *name, *value; int added; int len, i; char **new_env; char *new_variable; /* A little error checking */ if (!variable) { return (-1); } name = variable; for (value = variable; *value && (*value != '='); ++value) { /* Keep looking for '=' */ ; } if (*value) { ++value; } else { return (-1); } /* Allocate memory for the variable */ new_variable = SDL_strdup(variable); if (!new_variable) { return (-1); } /* Actually put it into the environment */ added = 0; i = 0; if (SDL_env) { /* Check to see if it's already there... */ len = (value - name); for (; SDL_env[i]; ++i) { if (SDL_strncmp(SDL_env[i], name, len) == 0) { break; } } /* If we found it, just replace the entry */ if (SDL_env[i]) { SDL_free(SDL_env[i]); SDL_env[i] = new_variable; added = 1; } } /* Didn't find it in the environment, expand and add */ if (!added) { new_env = SDL_realloc(SDL_env, (i + 2) * sizeof(char *)); if (new_env) { SDL_env = new_env; SDL_env[i++] = new_variable; SDL_env[i++] = (char *) 0; added = 1; } else { SDL_free(new_variable); } } return (added ? 0 : -1); } /* Retrieve a variable named "name" from the environment */ char * SDL_getenv(const char *name) { int len, i; char *value; value = (char *) 0; if (SDL_env) { len = SDL_strlen(name); for (i = 0; SDL_env[i] && !value; ++i) { if ((SDL_strncmp(SDL_env[i], name, len) == 0) && (SDL_env[i][len] == '=')) { value = &SDL_env[i][len + 1]; } } } return value; } #endif /* __WIN32__ */ #endif /* !HAVE_GETENV */ #ifdef TEST_MAIN #include <stdio.h> int main(int argc, char *argv[]) { char *value; printf("Checking for non-existent variable... "); fflush(stdout); if (!SDL_getenv("EXISTS")) { printf("okay\n"); } else { printf("failed\n"); } printf("Setting FIRST=VALUE1 in the environment... "); fflush(stdout); if (SDL_putenv("FIRST=VALUE1") == 0) { printf("okay\n"); } else { printf("failed\n"); } printf("Getting FIRST from the environment... "); fflush(stdout); value = SDL_getenv("FIRST"); if (value && (SDL_strcmp(value, "VALUE1") == 0)) { printf("okay\n"); } else { printf("failed\n"); } printf("Setting SECOND=VALUE2 in the environment... "); fflush(stdout); if (SDL_putenv("SECOND=VALUE2") == 0) { printf("okay\n"); } else { printf("failed\n"); } printf("Getting SECOND from the environment... "); fflush(stdout); value = SDL_getenv("SECOND"); if (value && (SDL_strcmp(value, "VALUE2") == 0)) { printf("okay\n"); } else { printf("failed\n"); } printf("Setting FIRST=NOVALUE in the environment... "); fflush(stdout); if (SDL_putenv("FIRST=NOVALUE") == 0) { printf("okay\n"); } else { printf("failed\n"); } printf("Getting FIRST from the environment... "); fflush(stdout); value = SDL_getenv("FIRST"); if (value && (SDL_strcmp(value, "NOVALUE") == 0)) { printf("okay\n"); } else { printf("failed\n"); } printf("Checking for non-existent variable... "); fflush(stdout); if (!SDL_getenv("EXISTS")) { printf("okay\n"); } else { printf("failed\n"); } return (0); } #endif /* TEST_MAIN */ /* vi: set ts=4 sw=4 expandtab: */