Mercurial > sdl-ios-xcode
view docs/man3/SDL_Overlay.3 @ 2763:6fc50bdd88c0
Some cleanups on the new XInput code.
One or two things got moved around, but largely this is hooked up correctly
in the Unix configure system now: it can be dynamically loaded and fallback
gracefully if not available, or libXi can be directly linked to libSDL.
XInput support can be --disable'd from the configure script, too (defaults to
enabled).
Please note that while the framework is in place to gracefully fallback, the
current state of the source requires XInput. We'll need to adjust a few
things still to correct this.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 17 Sep 2008 08:20:57 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_Overlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Overlay \- YUV video overlay .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint32 format; int w, h; int planes; Uint16 *pitches; Uint8 **pixels; Uint32 hw_overlay:1; } SDL_Overlay;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBformat\fR Overlay format (see below) .TP 20 \fBw, h\fR Width and height of overlay .TP 20 \fBplanes\fR Number of planes in the overlay\&. Usually either 1 or 3 .TP 20 \fBpitches\fR An array of pitches, one for each plane\&. Pitch is the length of a row in bytes\&. .TP 20 \fBpixels\fR An array of pointers to teh data of each plane\&. The overlay should be locked before these pointers are used\&. .TP 20 \fBhw_overlay\fR This will be set to 1 if the overlay is hardware accelerated\&. .SH "DESCRIPTION" .PP A \fBSDL_Overlay\fR is similar to a \fI\fBSDL_Surface\fR\fR except it stores a YUV overlay\&. All the fields are read only, except for \fBpixels\fR which should be \fIlocked\fR before use\&. The \fBformat\fR field stores the format of the overlay which is one of the following: .PP .nf \f(CW#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */\fR .fi .PP More information on YUV formats can be found at \fIhttp://www\&.webartz\&.com/fourcc/indexyuv\&.htm (link to URL http://www.webartz.com/fourcc/indexyuv.htm) \fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_LockYUVOverlay\fP\fR, \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01