Mercurial > sdl-ios-xcode
view docs/man3/SDL_ConvertAudio.3 @ 2763:6fc50bdd88c0
Some cleanups on the new XInput code.
One or two things got moved around, but largely this is hooked up correctly
in the Unix configure system now: it can be dynamically loaded and fallback
gracefully if not available, or libXi can be directly linked to libSDL.
XInput support can be --disable'd from the configure script, too (defaults to
enabled).
Please note that while the framework is in place to gracefully fallback, the
current state of the source requires XInput. We'll need to adjust a few
things still to correct this.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 17 Sep 2008 08:20:57 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_ConvertAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_ConvertAudio \- Convert audio data to a desired audio format\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_ConvertAudio\fP\fR(\fBSDL_AudioCVT *cvt\fR); .SH "DESCRIPTION" .PP \fBSDL_ConvertAudio\fP takes one parameter, \fBcvt\fR, which was previously initilized\&. Initilizing a \fI\fBSDL_AudioCVT\fR\fR is a two step process\&. First of all, the structure must be passed to \fI\fBSDL_BuildAudioCVT\fP\fR along with source and destination format parameters\&. Secondly, the \fBcvt\fR->\fBbuf\fR and \fBcvt\fR->\fBlen\fR fields must be setup\&. \fBcvt\fR->\fBbuf\fR should point to the audio data and \fBcvt\fR->\fBlen\fR should be set to the length of the audio data in bytes\&. Remember, the length of the buffer pointed to by \fBbuf\fR show be \fBlen\fR*\fBlen_mult\fR bytes in length\&. .PP Once the \fBSDL_AudioCVT\fRstructure is initilized then we can pass it to \fBSDL_ConvertAudio\fP, which will convert the audio data pointer to by \fBcvt\fR->\fBbuf\fR\&. If \fBSDL_ConvertAudio\fP returned \fB0\fR then the conversion was completed successfully, otherwise \fB-1\fR is returned\&. .PP If the conversion completed successfully then the converted audio data can be read from \fBcvt\fR->\fBbuf\fR\&. The amount of valid, converted, audio data in the buffer is equal to \fBcvt\fR->\fBlen\fR*\fBcvt\fR->\fBlen_ratio\fR\&. .SH "EXAMPLES" .PP .nf \f(CW/* Converting some WAV data to hardware format */ void my_audio_callback(void *userdata, Uint8 *stream, int len); SDL_AudioSpec *desired, *obtained; SDL_AudioSpec wav_spec; SDL_AudioCVT wav_cvt; Uint32 wav_len; Uint8 *wav_buf; int ret; /* Allocated audio specs */ desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); /* Set desired format */ desired->freq=22050; desired->format=AUDIO_S16LSB; desired->samples=8192; desired->callback=my_audio_callback; desired->userdata=NULL; /* Open the audio device */ if ( SDL_OpenAudio(desired, obtained) < 0 ){ fprintf(stderr, "Couldn\&'t open audio: %s ", SDL_GetError()); exit(-1); } free(desired); /* Load the test\&.wav */ if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){ fprintf(stderr, "Could not open test\&.wav: %s ", SDL_GetError()); SDL_CloseAudio(); free(obtained); exit(-1); } /* Build AudioCVT */ ret = SDL_BuildAudioCVT(&wav_cvt, wav_spec\&.format, wav_spec\&.channels, wav_spec\&.freq, obtained->format, obtained->channels, obtained->freq); /* Check that the convert was built */ if(ret==-1){ fprintf(stderr, "Couldn\&'t build converter! "); SDL_CloseAudio(); free(obtained); SDL_FreeWAV(wav_buf); } /* Setup for conversion */ wav_cvt\&.buf=(Uint8 *)malloc(wav_len*wav_cvt\&.len_mult); wav_cvt\&.len=wav_len; memcpy(wav_cvt\&.buf, wav_buf, wav_len); /* We can delete to original WAV data now */ SDL_FreeWAV(wav_buf); /* And now we\&'re ready to convert */ SDL_ConvertAudio(&wav_cvt); /* do whatever */ \&. \&. \&. \&. \fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_AudioCVT\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58