Mercurial > sdl-ios-xcode
view docs/html/sdlwmseticon.html @ 2763:6fc50bdd88c0
Some cleanups on the new XInput code.
One or two things got moved around, but largely this is hooked up correctly
in the Unix configure system now: it can be dynamically loaded and fallback
gracefully if not available, or libXi can be directly linked to libSDL.
XInput support can be --disable'd from the configure script, too (defaults to
enabled).
Please note that while the framework is in place to gracefully fallback, the
current state of the source requires XInput. We'll need to adjust a few
things still to correct this.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 17 Sep 2008 08:20:57 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_WM_SetIcon</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Window Management" HREF="wm.html"><LINK REL="PREVIOUS" TITLE="SDL_WM_GetCaption" HREF="sdlwmgetcaption.html"><LINK REL="NEXT" TITLE="SDL_WM_IconifyWindow" HREF="sdlwmiconifywindow.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwmgetcaption.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlwmiconifywindow.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLWMSETICON" ></A >SDL_WM_SetIcon</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN3582" ></A ><H2 >Name</H2 >SDL_WM_SetIcon -- Sets the icon for the display window.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN3585" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN3586" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_WM_SetIcon</B ></CODE >(SDL_Surface *icon, Uint8 *mask);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3592" ></A ><H2 >Description</H2 ><P >Sets the icon for the display window. Win32 icons must be 32x32.</P ><P >This function must be called before the first call to <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A >.</P ><P >The <TT CLASS="PARAMETER" ><I >mask</I ></TT > is a bitmask that describes the shape of the icon. If <TT CLASS="PARAMETER" ><I >mask</I ></TT > is NULL, then the shape is determined by the colorkey of <TT CLASS="PARAMETER" ><I >icon</I ></TT >, if any, or makes the icon rectangular (no transparency) otherwise.</P ><P >If <TT CLASS="PARAMETER" ><I >mask</I ></TT > is non-NULL, it points to a bitmap with bits set where the corresponding pixel should be visible. The format of the bitmap is as follows: Scanlines come in the usual top-down order. Each scanline consists of (width / 8) bytes, rounded up. The most significant bit of each byte represents the leftmost pixel.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3603" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL);</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3606" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >, <A HREF="sdlwmsetcaption.html" ><TT CLASS="FUNCTION" >SDL_WM_SetCaption</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwmgetcaption.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlwmiconifywindow.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WM_GetCaption</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="wm.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_WM_IconifyWindow</TD ></TR ></TABLE ></DIV ></BODY ></HTML >