view docs/html/sdlpushevent.html @ 2763:6fc50bdd88c0

Some cleanups on the new XInput code. One or two things got moved around, but largely this is hooked up correctly in the Unix configure system now: it can be dynamically loaded and fallback gracefully if not available, or libXi can be directly linked to libSDL. XInput support can be --disable'd from the configure script, too (defaults to enabled). Please note that while the framework is in place to gracefully fallback, the current state of the source requires XInput. We'll need to adjust a few things still to correct this.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 17 Sep 2008 08:20:57 +0000
parents 355632dca928
children
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><H1
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>SDL_PushEvent</H1
><DIV
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><A
NAME="AEN5536"
></A
><H2
>Name</H2
>SDL_PushEvent&nbsp;--&nbsp;Pushes an event onto the event queue</DIV
><DIV
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><H2
>Synopsis</H2
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_PushEvent</B
></CODE
>(SDL_Event *event);</CODE
></P
><P
></P
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><A
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><H2
>Description</H2
><P
>The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT
CLASS="PARAMETER"
><I
>event</I
></TT
> is a pointer to the event structure you wish to push onto the queue.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P
></BLOCKQUOTE
></DIV
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><A
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><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if the event couldn't be pushed.</P
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><H2
>Examples</H2
><P
>See <A
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><SPAN
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>SDL_Event</SPAN
></A
>.</P
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><H2
>See Also</H2
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><TT
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>SDL_PollEvent</TT
></A
>,
<A
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><TT
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>SDL_PeepEvents</TT
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>,
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>SDL_Event</SPAN
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