view docs/html/guideeventexamples.html @ 2763:6fc50bdd88c0

Some cleanups on the new XInput code. One or two things got moved around, but largely this is hooked up correctly in the Unix configure system now: it can be dynamically loaded and fallback gracefully if not available, or libXi can be directly linked to libSDL. XInput support can be --disable'd from the configure script, too (defaults to enabled). Please note that while the framework is in place to gracefully fallback, the current state of the source requires XInput. We'll need to adjust a few things still to correct this.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 17 Sep 2008 08:20:57 +0000
parents 355632dca928
children
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>Event Examples</H1
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>Filtering and Handling Events</H2
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CLASS="PROGRAMLISTING"
>#include &#60;stdio.h&#62;
#include &#60;stdlib.h&#62;

#include "SDL.h"

/* This function may run in a separate event thread */
int FilterEvents(const SDL_Event *event) {
    static int boycott = 1;

    /* This quit event signals the closing of the window */
    if ( (event-&#62;type == SDL_QUIT) &#38;&#38; boycott ) {
        printf("Quit event filtered out -- try again.\n");
        boycott = 0;
        return(0);
    }
    if ( event-&#62;type == SDL_MOUSEMOTION ) {
        printf("Mouse moved to (%d,%d)\n",
                event-&#62;motion.x, event-&#62;motion.y);
        return(0);    /* Drop it, we've handled it */
    }
    return(1);
}

int main(int argc, char *argv[])
{
    SDL_Event event;

    /* Initialize the SDL library (starts the event loop) */
    if ( SDL_Init(SDL_INIT_VIDEO) &#60; 0 ) {
        fprintf(stderr,
                "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }

    /* Clean up on exit, exit on window close and interrupt */
    atexit(SDL_Quit);

    /* Ignore key events */
    SDL_EventState(SDL_KEYDOWN, SDL_IGNORE);
    SDL_EventState(SDL_KEYUP, SDL_IGNORE);

    /* Filter quit and mouse motion events */
    SDL_SetEventFilter(FilterEvents);

    /* The mouse isn't much use unless we have a display for reference */
    if ( SDL_SetVideoMode(640, 480, 8, 0) == NULL ) {
        fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n",
                        SDL_GetError());
        exit(1);
    }

    /* Loop waiting for ESC+Mouse_Button */
    while ( SDL_WaitEvent(&#38;event) &#62;= 0 ) {
        switch (event.type) {
            case SDL_ACTIVEEVENT: {
                if ( event.active.state &#38; SDL_APPACTIVE ) {
                    if ( event.active.gain ) {
                        printf("App activated\n");
                    } else {
                        printf("App iconified\n");
                    }
                }
            }
            break;
                    
            case SDL_MOUSEBUTTONDOWN: {
                Uint8 *keys;

                keys = SDL_GetKeyState(NULL);
                if ( keys[SDLK_ESCAPE] == SDL_PRESSED ) {
                    printf("Bye bye...\n");
                    exit(0);
                }
                printf("Mouse button pressed\n");
            }
            break;

            case SDL_QUIT: {
                printf("Quit requested, quitting.\n");
                exit(0);
            }
            break;
        }
    }
    /* This should never happen */
    printf("SDL_WaitEvent error: %s\n", SDL_GetError());
    exit(1);
}</PRE
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