Mercurial > sdl-ios-xcode
view test/testnativex11.c @ 3380:6f381d0d6394
stefanullinger to me
I updated and wanted to compile SDL, but it does not work.
The reason is the new pre-build step.
Currently it says:
"if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h
:SDLCONFIGOKAY
if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY"
So ... the problem with this lines is, that they lookup the SolutionDir...
I think it should use the ProjectDir here!
I - for example - want to use SDL within my engine...
So my engine is the solutionDir...not SDL...SDL is just a sub-project.
I think you should change this, shouldn't you?!
Regards,
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 11 Oct 2009 10:22:22 +0000 |
parents | 089a77aebb7d |
children |
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#include "testnative.h" #ifdef TEST_NATIVE_X11 static void *CreateWindowX11(int w, int h); static void DestroyWindowX11(void *window); NativeWindowFactory X11WindowFactory = { "x11", CreateWindowX11, DestroyWindowX11 }; static Display *dpy; static void * CreateWindowX11(int w, int h) { Window window = 0; dpy = XOpenDisplay(NULL); if (dpy) { window = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 0, 0, w, h, 0, 0, 0); XMapRaised(dpy, window); XSync(dpy, False); } return (void *) window; } static void DestroyWindowX11(void *window) { if (dpy) { XDestroyWindow(dpy, (Window) window); XCloseDisplay(dpy); } } #endif