view test/testnativex11.c @ 3380:6f381d0d6394

stefanullinger to me I updated and wanted to compile SDL, but it does not work. The reason is the new pre-build step. Currently it says: "if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY echo Copying SDL_config_win32.h to SDL_config.h... copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h :SDLCONFIGOKAY if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h :SDLREVISIONOKAY" So ... the problem with this lines is, that they lookup the SolutionDir... I think it should use the ProjectDir here! I - for example - want to use SDL within my engine... So my engine is the solutionDir...not SDL...SDL is just a sub-project. I think you should change this, shouldn't you?! Regards, Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Oct 2009 10:22:22 +0000
parents 089a77aebb7d
children
line wrap: on
line source


#include "testnative.h"

#ifdef TEST_NATIVE_X11

static void *CreateWindowX11(int w, int h);
static void DestroyWindowX11(void *window);

NativeWindowFactory X11WindowFactory = {
    "x11",
    CreateWindowX11,
    DestroyWindowX11
};

static Display *dpy;

static void *
CreateWindowX11(int w, int h)
{
    Window window = 0;

    dpy = XOpenDisplay(NULL);
    if (dpy) {
        window =
            XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 0, 0, w, h, 0, 0,
                                0);
        XMapRaised(dpy, window);
        XSync(dpy, False);
    }
    return (void *) window;
}

static void
DestroyWindowX11(void *window)
{
    if (dpy) {
        XDestroyWindow(dpy, (Window) window);
        XCloseDisplay(dpy);
    }
}

#endif