Mercurial > sdl-ios-xcode
view test/testnativecocoa.m @ 3380:6f381d0d6394
stefanullinger to me
I updated and wanted to compile SDL, but it does not work.
The reason is the new pre-build step.
Currently it says:
"if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h
:SDLCONFIGOKAY
if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY"
So ... the problem with this lines is, that they lookup the SolutionDir...
I think it should use the ProjectDir here!
I - for example - want to use SDL within my engine...
So my engine is the solutionDir...not SDL...SDL is just a sub-project.
I think you should change this, shouldn't you?!
Regards,
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 11 Oct 2009 10:22:22 +0000 |
parents | 089a77aebb7d |
children |
line wrap: on
line source
#include "testnative.h" #ifdef TEST_NATIVE_COCOA #include <Cocoa/Cocoa.h> static void *CreateWindowCocoa(int w, int h); static void DestroyWindowCocoa(void *window); NativeWindowFactory CocoaWindowFactory = { "cocoa", CreateWindowCocoa, DestroyWindowCocoa }; static void *CreateWindowCocoa(int w, int h) { NSAutoreleasePool *pool; NSWindow *nswindow; NSRect rect; unsigned int style; pool = [[NSAutoreleasePool alloc] init]; rect.origin.x = 0; rect.origin.y = 0; rect.size.width = w; rect.size.height = h; rect.origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - rect.origin.y - rect.size.height; style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask); nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE]; [nswindow makeKeyAndOrderFront:nil]; [pool release]; return nswindow; } static void DestroyWindowCocoa(void *window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = (NSWindow *)window; [nswindow close]; [pool release]; } #endif